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Udemy - Level Management in Unity
Udemy - Level Management in Unity

Are you ready to level up your game dev skills?  


Description

Are you ready to level up your game dev skills?  

In this course, we will:

  • start with simple demo Unity project and add a front-end menu system

  • learn techniques for building re-usable UI components and transitions in-between Unity scenes

  • learn the fundamentals of saving and loading persistent data locally from your application

  • create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

  • learn the Singleton design pattern

  • use statics and Generics to avoid repetitious code

  • explore PlayerPrefs and JsonUtility to save and load data

When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

Learn from 40+ videos broken into small 10-15 minute lessons.  Power through 6 hours of lectures and save weeks of coding!

Join the ever growing ranks of our class and see what you can build today!

Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2018.2.  Though there are cosmetic UI differences between Unity 2017 and Unity 2018, you should be able to follow along with the lectures using the latest version of Unity.

Who this course is for:
  • Beginning to intermediate Unity developers who want to improve their game dev skills

Course content

  • Introduction
    • Introduction to LevelManagement
    • Course Info and Prerequisites
    • Coding and Naming Conventions
    • Unity Hub and Versions
  • SceneManagement
    • Sample Game Project
    • Loading Scenes
    • Challenge: Load Level Methods
    • Validating Data
    • Quiz: Scene Management
  • Menu System
    • Menus and Screens
    • Main Menu Layout Part 1
    • Main Menu Layout Part 2
    • Play Button Setup
    • Challenge: Menu Buttons
    • Menu Management Part 1
    • Menu Management Part 2
    • Challenge: Menu Methods
    • Singleton Pattern
    • Quiz: Singleton Pattern
    • Menu Subclasses
    • Menu Singletons
    • Generic Menu base class
    • Quiz: Generics
    • Challenge: Pause Menu
    • Review: Pause Menu
    • Game Menu
    • Menu Refactor
    • Win Screen
    • Initalize Menus Update
  • Transitions
    • ScreenFader
    • Canvas SortingOrder
    • SplashScreen
    • Challenge: SplashScreen Update
    • Transition Fader Part 1
    • Transition Fader Part 2
    • Challenge: End Transition
  • Saving and Loading Data
    • Persistent Data
    • Settings Menu Update
    • Player Prefs
    • Custom SaveData
    • Replacing PlayerPrefs
    • JSON Utility
    • Quiz: JsonUtility
    • Challenge: Saving the PlayerName
    • Encryption
    • Hashing Save Data
    • Code with Comments
  • 2019 Update: Level Selector
    • Introduction to Level Selection
    • MissionSpecs
    • MissionList Scriptable Object
    • UI Layout
    • Mission Selector
    • LevelSelect Menu
    • Menu Integation
  • Bonus
    • Update: Load Progress Bar


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