Course Topics high poly modeling to create all parts of the hallway (Wall, Floor, Ceiling, Door, Light Panels, Buttons) converting the high poly model into a game engine optimized low poly version creating a clean UV unwrap for texturing creating realistic metal materials using PBR textures creating emission shader for the light panels texture baking from high poly to low poly (Albedo, Metallness, Roughness, Normal) rigging and animating door mechanism exporting the hallway as .FBX file importing the .FBX file to Unity scene building in Unity Reference Images We will use screenshots from a AAA Game as modeling reference. Bonus You will receive my original .blend file with the finished project. If you never used Blender before You can learn all the basics for free trough my website - check my profile to find the link. Skills you should have to start this course Navigating in 3D Viewport Understanding of Verticies, Edges and Faces Understanding of Modifiers (Mirror) Understanding of Perspective and Orthographic View Credits for course creation Assets (Free Licence) Fonts: Bebas Neue by Ryoichi Tsunekawa (dafont), Star Jedi by Boba Fonts (dafont) Assets (Licensed) Music: Cyberpunk Sci Fi Ambient Intro by TITAN SLAYER (audiojungle) Music: ES Rise Of The Velcro by Gabriel Lewis (Epidemic Sound) Software (Open Source) Blender 2.81 by The Blender Foundation (3D Modeling) Unity 2019.2.19 by Unity Technologies (Game Engine) Open Broadcaster Software by Jim (Video Capturing) Software (Licensed) Vegas Pro 14 by MAGIX Software GmbH (Video Editing) ERA-D by Accusonus (Audio Editing) Who this course is for:Description
Course content
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