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Lynda - Hard Surface Sculpting and Retopologizing in Cinema 4D - 360738
Lynda - Hard Surface Sculpting and Retopologizing in Cinema 4D
Using CINEMA 4D's sculpting tools, you can create hard surface models without the constraints imposed by traditional polygon and NURBS modeling techniques. Then you can retopologize your sculpt to produce a lighter model more suitable for complex scenes and animation. Your sculpted model becomes, in essence, a frame around which you can build a well-constructed polygon model.


Table of Contents

  • Introduction
  • 1. Building the Base Model
  • 2. Understanding Sculpting Brushes and Masks
  • 3. Setting the Stage for Retopo Work
  • 4. Retopologizing the Model
  • 5. Sculpting the Fine Detail
  • Conclusion
  • Lynda - Hard Surface Sculpting and Retopologizing in Cinema 4D


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