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Udemy - Implement Jets & Choppers in Unreal Engine 4 Blueprints
Udemy - Implement Jets & Choppers in Unreal Engine 4 Blueprints
  • A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.


Description

  • A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.

  • Divided into 2 sections, this course is pretty well accommodating for the Beginners as well.

  • Section 1 dedicated to the Beginners in Blueprints will teach you to create a simple Shoot-em-up game from scratch along with Sounds and UI.

  • Section 2 is for the Intermediate Blueprint Developers which will teach you to implement Combat Jets and Helicopters using Physics in Blueprints.

  • Learn to integrate the gorgeous UE4 Ocean Community Plugin(freely available from Github) to your Blank Project.

  • Learn to set up a Classic Jet of the Indian Navy called INAS Seahawk where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire from her powerful cannons and Rockets, all in Blueprints from scratch!

  • Learn to set up a Classic Helicopter of the Indian Navy called INAS Seaking where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire her anti-submarine torpedoes, all in Blueprints from scratch!

  • Learn to implement the behaviour of entering and exiting vehicles as characters.

  • Learn to create behaviours for Projectiles like Cannon Guns, Rockets, and Torpedoes.

  • Learn to use Construction Scripts for an effective automation of the development process.

  • Learn to create projects with an Object-Oriented architecture using Parent and Child Blueprints.

  • Learn to use Blueprint Interfaces, Structures, Function Libraries, and Enumerations in Blueprints.

Para quem é este curso:
  • Beginners to UE4 Blueprints developers wanting to upgrade their skill level by creating interesting games from scratch.
  • Blueprints Developers interested in learning to code flying and firing behaviours of aerial vehicles with a control mechanism similar to the ones found in games like Battlefield.
  • Beginner to Intermediate Blueprint Developers.

Course content

  • BEGINNERS - Creating a simple Shoot-em-up Game
    • Section 1 Intro
    • Creating the Project and Importing Assets
    • Creating the Materials for the Turret
    • Creating the Turret Blueprint
    • Adding Sockets to the Turret
    • Rotating the Turret
    • Preparing to Fire the Turret
    • Creating the Turret Projectile
    • Firing the Turret and adding the Firing Sound
    • Projectile Collisions
    • Setting up the Enemy Character
    • Creating the NavMesh and moving the Enemy
    • Understanding Blueprint Interfaces
    • Damage Functions using Blueprint Interfaces and Enemy Death
    • Creating Enemy Waves
    • Player Health
    • Player Blood Splash Effect
    • Enemy Blood Particle Effect and Death Animations
    • Simple HUD
    • Creating the Main Menu
    • Creating the Pause Menu
    • Creating the Game Over Screen
    • Setting up the Level
    • Adding Sounds
    • Packaging the Game
  • INTERMEDIATE - Implementing Combat Jets and Helicopters [In development...]
    • [SUB-SECTION INTRO] Project Setup
    • Setting up our Working Environment
    • Organizing the Ocean Content
    • Setting up the Aircraft Carrier
    • [SUB-SECTION INTRO] Setting up Seahawk
    • Setting up the Jet Fighter (INAS Seahawk)
    • Setting up the Jet Fighter continued...
    • Converting the Jet into a Physics Body
    • [SUB-SECTION INTRO] Enter and Exit Vehicle
    • Vehicle Entry Trigger
    • Widget for Screen Notification
    • Preparing to enter the Vehicle
    • Progress Bar for entering Vehicles
    • Switching to Vehicle Pawn
    • Exiting the Vehicle
    • Fixing a bug in entering vehicle
    • [SUB-SECTION INTRO] Jet cockpit View
    • Cockpit View Implementation Methods
    • Cockpit Blueprint and toggling between Main and Cockpit views
    • [SUB-SECTION INTRO] Object-Oriented Architecture
    • Creating the Vehicle Parent Classes
    • Fixing the Screen Notifications
    • Fixing 'Entering Vehicle'
    • Fixing 'Entering Vehicle' continued...
    • Fixing the 'Exiting Vehicle' functionality
    • [Optional] Understanding the new Entering/Exiting Vehicle functionality
    • Fixing the toggling Cockpit View functionality
    • [SUB-SECTION INTRO] Flying the Jet
    • Jet Movement Methods
    • Thrusting the Jet off the Aircraft Carrier
    • Moving the Third Person Character Input Code
    • Moment of Inertia
    • Jet Rotation
    • Jet Yaw Rotation
    • Jet take-off Trigger Box
    • Calculating the Rate of Acceleration for our Jet
    • Applying Momentum to the Jet
    • [SUB-SECTION INTRO] Jet Weapons
    • Creating the Weapon Parent and Child Weapons
    • Creating the Parent Projectile and Child Projectiles
    • Firing the Jet Cannon
    • Setting up the Jet Crosshairs
    • Setting the Projectile's Life-span
    • Line-tracing weapons for accurate targeting (Part 1)
    • Line-tracing weapons for accurate targeting (Part 1) continued
    • Line-tracing weapons for accurate targeting - Part 2

Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part1.rar

Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part2.rar

Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part3.rar

Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part4.rar


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