Udemy - Implement Jets & Choppers in Unreal Engine 4 Blueprints
Description
A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.
Divided into 2 sections, this course is pretty well accommodating for the Beginners as well.
Section 1 dedicated to the Beginners in Blueprints will teach you to create a simple Shoot-em-up game from scratch along with Sounds and UI.
Section 2 is for the Intermediate Blueprint Developers which will teach you to implement Combat Jets and Helicopters using Physics in Blueprints.
Learn to integrate the gorgeous UE4 Ocean Community Plugin(freely available from Github) to your Blank Project.
Learn to set up a Classic Jet of the Indian Navy called INAS Seahawk where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire from her powerful cannons and Rockets, all in Blueprints from scratch!
Learn to set up a Classic Helicopter of the Indian Navy called INAS Seaking where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire her anti-submarine torpedoes, all in Blueprints from scratch!
Learn to implement the behaviour of entering and exiting vehicles as characters.
Learn to create behaviours for Projectiles like Cannon Guns, Rockets, and Torpedoes.
Learn to use Construction Scripts for an effective automation of the development process.
Learn to create projects with an Object-Oriented architecture using Parent and Child Blueprints.
Learn to use Blueprint Interfaces, Structures, Function Libraries, and Enumerations in Blueprints.
Para quem é este curso:
- Beginners to UE4 Blueprints developers wanting to upgrade their skill level by creating interesting games from scratch.
- Blueprints Developers interested in learning to code flying and firing behaviours of aerial vehicles with a control mechanism similar to the ones found in games like Battlefield.
- Beginner to Intermediate Blueprint Developers.
Course content
- BEGINNERS - Creating a simple Shoot-em-up Game
- Section 1 Intro
- Creating the Project and Importing Assets
- Creating the Materials for the Turret
- Creating the Turret Blueprint
- Adding Sockets to the Turret
- Rotating the Turret
- Preparing to Fire the Turret
- Creating the Turret Projectile
- Firing the Turret and adding the Firing Sound
- Projectile Collisions
- Setting up the Enemy Character
- Creating the NavMesh and moving the Enemy
- Understanding Blueprint Interfaces
- Damage Functions using Blueprint Interfaces and Enemy Death
- Creating Enemy Waves
- Player Health
- Player Blood Splash Effect
- Enemy Blood Particle Effect and Death Animations
- Simple HUD
- Creating the Main Menu
- Creating the Pause Menu
- Creating the Game Over Screen
- Setting up the Level
- Adding Sounds
- Packaging the Game
- INTERMEDIATE - Implementing Combat Jets and Helicopters [In development...]
- [SUB-SECTION INTRO] Project Setup
- Setting up our Working Environment
- Organizing the Ocean Content
- Setting up the Aircraft Carrier
- [SUB-SECTION INTRO] Setting up Seahawk
- Setting up the Jet Fighter (INAS Seahawk)
- Setting up the Jet Fighter continued...
- Converting the Jet into a Physics Body
- [SUB-SECTION INTRO] Enter and Exit Vehicle
- Vehicle Entry Trigger
- Widget for Screen Notification
- Preparing to enter the Vehicle
- Progress Bar for entering Vehicles
- Switching to Vehicle Pawn
- Exiting the Vehicle
- Fixing a bug in entering vehicle
- [SUB-SECTION INTRO] Jet cockpit View
- Cockpit View Implementation Methods
- Cockpit Blueprint and toggling between Main and Cockpit views
- [SUB-SECTION INTRO] Object-Oriented Architecture
- Creating the Vehicle Parent Classes
- Fixing the Screen Notifications
- Fixing 'Entering Vehicle'
- Fixing 'Entering Vehicle' continued...
- Fixing the 'Exiting Vehicle' functionality
- [Optional] Understanding the new Entering/Exiting Vehicle functionality
- Fixing the toggling Cockpit View functionality
- [SUB-SECTION INTRO] Flying the Jet
- Jet Movement Methods
- Thrusting the Jet off the Aircraft Carrier
- Moving the Third Person Character Input Code
- Moment of Inertia
- Jet Rotation
- Jet Yaw Rotation
- Jet take-off Trigger Box
- Calculating the Rate of Acceleration for our Jet
- Applying Momentum to the Jet
- [SUB-SECTION INTRO] Jet Weapons
- Creating the Weapon Parent and Child Weapons
- Creating the Parent Projectile and Child Projectiles
- Firing the Jet Cannon
- Setting up the Jet Crosshairs
- Setting the Projectile's Life-span
- Line-tracing weapons for accurate targeting (Part 1)
- Line-tracing weapons for accurate targeting (Part 1) continued
- Line-tracing weapons for accurate targeting - Part 2
Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part1.rar
Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part2.rar
Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part3.rar
Implement_Jets___Choppers_in_Unreal_Engine_4_Blueprints.part4.rar
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