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Lynda - Game Asset Texture Pipeline - 420012
Lynda - Game Asset Texture Pipeline
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.


Table of Contents

  • Introduction
  • 1. Collect References and Kickstart Your Rocket Prop Project
  • 2. Set Up the Unreal Project Structure
  • 3. Use Substance Painter for Rocket Texture
  • 4. Apply Textures and Create Material in Unreal
  • Conclusion
  • Lynda - Game Asset Texture Pipeline


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