->
Udemy - Unity & Blender Masterclass: Make a 3D Zenda Game!
Udemy - Unity & Blender Masterclass: Make a 3D Zenda Game!

"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." -Derek H.


Description

"This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course." -Derek H.

"I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!" - Joseph D.

"Before this course I only knew basic coding. During this course, mostly due to the great explanations, I learned so much about coding. Looking forward to taking more courses of Mammoth after I make this game shine for my 2 daughters who loved to play every bit of the game during the course." ⭐ ⭐ ⭐ ⭐ ⭐

"Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!"

"I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how it functions. Need more instructors like him..."

---------------------------------------------------------------------------------------------------------------------------

In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. 

  • Learn the fundamentals of designing, coding, and modeling a 3D game.

  • Design the game "The Legend of Zenda" and its functionality in Unity®. 

  • Learn how to code in C# and build video game levels. 

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.

"At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don't have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!"

"The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I'm enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I've learned many new techniques for UV Mapping the character."

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

  • The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Bu kurs kimler için uygun:
  • Anyone who wants to learn Unity® 5.4.3f1 or Blender v2.78.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity® 5.4.3f1 and Blender v2.78.

Course content

  • Introduction
    • Download Unity
    • Gameplay!
  • T01. Introduction to Unity
    • 1.1 Introduction
    • 1.2 Unity Editor
    • 1.3 Moving a Cube
    • 1.4 Materials
    • 1.5 Lights
    • 1.6 Particle System
    • 1.7 Applying Physics
    • 1.8 Asset Store
  • T02. Introduction to Coding
    • 2.1 Introduction
    • 2.2 Variables
    • 2.3 Methods
    • 2.4 If Blocks
    • 2.5 Loops
  • T03. Introduction to Inputs
    • 3.1 Introduction
    • 3.2 Key Presses
    • 3.3 Moving a Player
    • 3.4 Jumping
    • 3.5 Moving Forward
    • 3.6 Cycling Cameras
  • T04. Introduction to Prefabs
    • 4.1 Introduction
    • 4.2 Introduction to Prefabs
    • FAQ on Instantiating Objects
    • 4.3 Random Angles
    • FAQ on Destroying Objects
    • 4.4 Explosion Effect
    • 4.5 Adding Explosion Effects
  • 01G. Player Movement
    • g1.1 Creating a Project
    • g1.2 Designing the Player
    • g1.3 Moving the Player
    • g1.4 Key Input
    • g1.5 Activating Physics
    • g1.6 Jumping
    • g1.7 Double Jump Block
    • g1.8 Velocity
    • g1.9 Velocity Optimizations
    • g1.10 Looking Around
  • 02G. Weapons
    • g2.1 Designing a Sword
    • FAQ on Sword Rotation
    • g2.2 Swinging the Sword
    • g2.3 Moving the Sword Back
    • g2.4 Retreating the Sword
    • g2.5 Designing the Bomb
    • g2.6 Bomb Script
    • g2.7 Exploding the Bomb
    • g2.8 Throwing Bombs
    • g2.9 Bow
    • g2.10 Swapping Weapons
  • 03G. Enemies
    • g3.1 Simple Enemies
    • g3.2 Strong Enemy
    • g3.3 Hit Area
    • g3.4 Patrolling Logic
    • g3.5 Shooting Enemy
    • g3.6 Enemy Bullet
    • g3.7 Damaging the Player
  • 04G. Camera and User Interface
    • g4.1 Camera
    • g4.2 Game Interface
    • g4.3 Health Bar
    • g4.4 Main Menu
  • 05G. Terrains
    • g5.1 Terrain Basics
    • g5.2 Painting the Terrain
    • g5.3 Trees and Grass
    • g5.4 Water
    • g5.5 Flare and Camera Effects
  • 06G. Level Design
    • g6.1 Level Terrain
    • g6.2 Dungeon Entrance
    • g6.3 Teleporting
    • g6.4 Dungeon
    • g6.5 Adding Shooting Enemies to the Dungeon
    • g6.6 Adding Remaining Enemies
    • g6.7 Remaining Enemies
  • Blender Welcome - Interface Runthrough for Beginners
    • Why Should I Use Blender?
    • Download and Install Blender
    • Introduction and Setting Changes
    • Camera Controls
    • Emulated Numbpad Camera
    • Basic Object Manipulation
    • Frequently Used Tools
    • Mirror Modifier
  • 07K. Character Art
    • Reference Images
    • 1.1 Headset Ref
    • 1.2 Head Basic Shaping
    • 1.3 Head Medium Shaping
    • 1.4 Head Lips Shaping
    • 1.5 Head Shape Fixing
    • 1.6 Body Set Ref
    • 1.7 Body Basic Blocking
    • 1.8 Body Base Detailing
    • 1.9 Body Torso Detailing
    • 1.10 Body Hand Detailing
    • 1.11 Body Head Attaching
    • 1.12 Edge Flow Fixing
    • 1.13 Body UV Unwrapping
    • 1.14 Body Base Painting
    • 1.15 Body Painting Base Cleaning Up
    • 1.16 Body Painting Coloring
    • 1.17 Body Painting Detailing Eyes
    • 1.18 Body Painting Face
    • 1.19 Body Painting Full-Body Detailing
    • 1.20 Helmet Modeling
    • 1.21 Helmet Unwrapping and Texturing
    • 1.22 Rigging 01
    • 1.23 Rigging 02
    • 1.24 Rigging End Fix
    • 1.25 Weight Painting and Export
    • 1.26 Importing to Unity
  • 08K. Weapons Art
    • 2.1 Super Basic Prop Modeling
    • 2.2 Sword Basic Prop Modeling
    • 2.3 Bomb Basic Prop Modeling
    • 2.4 Shield Basic Prop Modeling
    • 2.5 Bow Basic Prop Modeling
    • 2.6 Arrow Basic Prop Modeling
    • 2.7 Arrow Quiver Basic Modeling
    • 2.8 Unity Weapon Toon Shading
  • 09K. Basic Enemy Art
    • 3.1 Basic Enemy Head
    • 3.2 Basic Enemy Body
    • 3.3 Basic Enemy Body Fixing
    • 3.4 Basic Enemy Body Rigging
    • 3.5 Basic Enemy UV Unwrapping
    • 3.6 Basic Enemy Texture Painting
    • 3.7 Basic Enemy Unity Importing
  • 10k. Strong Enemy Art
    • 4.1 Strong Enemy Basic Modeling
    • 4.2 Strong Enemy Model Detailing
    • 4.3 Strong Enemy Basic Coloring
    • 4.4 Strong Enemy Rigging
    • 4.5 Strong Enemy Weight Painting
    • 4.6 Strong Enemy Toon Shading
  • 11k. Swivel Cannon Art
    • 5.1 Swivel Cannon Modeling
    • 5.2 Swivel Cannon Unity
  • 12k. Dungeon Art
    • 6.1 Modular Dungeon 1
    • 6.2 Modular Dungeon 2
    • 6.3 Modular Dungeon 3
    • 6.4 Modular Walls Unwrapping 1
    • 6.5 Modular Walls Unwrapping 2
    • 6.6 Modular Walls Exporting UV's
    • 6.7 Dungeon Texturing 1 Floors
    • 6.8 Dungeon Texturing 2 Single Wall
    • 6.9 Dungeon Texturing 3 Angled Walls
    • 6.10 Dungeon Textures Wall Fixing
    • 6.11 Corner Wall Texture Quick Fix
    • 6.12 Dungeon Ceiling 1
    • 6.13 Dungeon Ceiling 2
    • 6.14 Dungeon in Unity
  • 13K. Temple Art
    • 7.1 Modeling a Basic Spawn Temple
    • 7.2 Spawn Temple UV Unwrapping
    • 7.3 Spawn Texturing
  • 14k. Entrance Art
    • 8.1 Modeling Temple Entrance Basics
    • 8.2 Temple Entrance Detailing
    • 8.3 Temple UV Unwrapping 1
    • 8.4 Temple Mountain UV Unwrapping
    • 8.5 Temple Entrance Texturing
    • 8.6 Unity Dungeon Entrance Temple
  • 15G. Humanoid Models
    • g7.1 Integrating Cannons
    • g7.2 Humanoid and Animators
    • g7.3 Player Animations
    • g7.4 Player Walking
    • g7.5 Enemy Humanoids
    • g7.6 Patrolling Rotation
  • 16G. Beat the Dungeon
    • g8.1 Bomb Art
    • g8.2 Sword and Bow
    • g8.3 Attaching Weapons
    • g9.1 Sword Adjustments
    • g9.2 Dungeon Enemies
    • g9.3 Dungeon UI
    • g9.4 Designing a Treasure
    • g9.5 Collecting the Treasure
    • g9.6 Clearing Dungeons
  • 17G. Effects and AI
    • g10.1 Effect Manager
    • g10.2 Navigation
    • g10.3 Agents
    • g10.4 Agent Animation
    • g10.5 Enemy Chasing 1
    • g10.6 Enemy Chasing 2
    • g10.7 Challenge Time
    • g10.8 New Player Orientation
    • g10.9 Camera Rotation
    • g10.10 Smooth Camera Rotation
  • Assets and Source Code
    • Unity Files
    • Blender Files
  • More Modeling! Make an Apartment Building
    • Making the First Block of our Apartment
    • Making the Door Block
    • Making the Window Block
    • Detailing Windows
    • Beveling the Door
    • Making the Roof Side Block
    • Making the Roof L Block
    • Making the Roof Corner Block
    • Organizing Blocks
    • Adding Materials and Color
    • Putting Together the Building
    • Source Files
  • Student Showcase
    • Student Showcase
  • Bonus Lecture: LIVE NOW! Early-bird Kickstarter course
    • Bonus Lecture: LIVE NOW! Early-bird Kickstarter course

Unity___Blender_Masterclass_Make_a_3D_Zenda_Game_.part1.rar

Unity___Blender_Masterclass_Make_a_3D_Zenda_Game_.part2.rar

Unity___Blender_Masterclass_Make_a_3D_Zenda_Game_.part3.rar


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


 Gamystyle   |  

Information
Members of Guests cannot leave comments.




rss