Oreilly - Maya 2012
by Lee Lanier | Publisher: Infinite Skills | Release Date: June 2011 | ISBN: 9781926873510
In this Maya 2012 training video, experienced author and 3D modeller Lee Lanier introduces you to the 3D modelling and animation program, Maya. Created by AutoDesk (well known for their CAD software), and used by heavyweights such as Industrial Light and Magic, Electronic Arts and more, Maya is a complete and powerful 3D program.Starting with the basics, Lee takes you through the interface of Maya. As this tutorial on Maya 2012 continues, you will learn how to model using NURBS and Polygons. You will learn about rendering, lighting, and texturing your objects. Lee also shows you how to animate your 3D models. Bump mapping, Raytracing, using Mental Ray, and projecting 2D maps are just a few of the other subjects covered.By the completion of this computer based training course, you will be fully versed in the basic tools and capabilities of Maya, and ready to create, animate and render your own 3D models! Working files are included to allow you to work alongside the author using the very same projects as in the training video.
- 01. Introduction
- Intro To Maya 00:01:27
- What To Expect 00:02:19
- 02. The Maya Interface
- Interface Overview 00:07:33
- Camera Controls 00:08:28
- Channel Box 00:05:32
- Hypergraph Outliner 00:04:16
- Camera Overview 00:07:27
- Open Save Scene 00:07:36
- 03. Transformations And Cameras
- Select Transform 00:06:18
- Channel Box Transform 00:05:01
- Duplicate / Delete 00:08:36
- Object Pivots 00:06:58
- Grouping Parenting 00:10:09
- Selection Modes 00:10:08
- 04. NURBS Modeling
- NURBS Overview 00:03:17
- NURBS Components 00:09:55
- Creating / Editing Curves 00:11:51
- Revolve 00:10:40
- Loft 00:08:41
- Extrude 00:09:25
- Construction History 00:09:45
- NURBS Model Demo 00:15:35
- 05. Polygon Modeling
- Polygon Overview 00:04:51
- Polygon Components 00:05:37
- Extrude / Smooth 00:11:38
- Delete / Add Faces 00:07:51
- Split Faces 00:09:04
- Loops 00:07:02
- Merge Vertices 00:08:40
- Combine / Separate 00:11:43
- Normals 00:08:58
- Display Options 00:08:01
- Poly Model Demo 00:08:11
- 06. Rendering
- Render View Intro 00:06:41
- Alpha Channels 00:03:28
- File Formats 00:03:48
- 07. Lighting
- Light Types 00:10:50
- Spotlight Manipulation 00:11:38
- Light Attributes 00:13:31
- Depth Map Shadows 00:08:21
- 3-point Lighting 00:12:27
- Volume Lights 00:10:47
- 08. Texturing
- Hypershade Overview 00:08:22
- Create / Assign Materials 00:05:18
- Material Attributes 00:14:18
- 2D Procedural Textures 00:10:48
- Using Bitmaps 00:07:09
- UV Tiling 00:11:50
- 3D Textures 00:11:13
- 09. UV Preparation
- Intro To UVs 00:04:27
- UV Texture Editor 00:11:26
- Planar Mapping 00:12:10
- Cylindrical Mapping 00:08:59
- Automatic Mapping 00:07:42
- UV Shell Overview 00:06:53
- Sewing Splitting 00:10:25
- Normalize Relax 00:07:32
- UV Mapping Demo 00:16:47
- 10. Keyframe Animation
- Intro To Animation 00:09:53
- Setting Keyframes 00:08:43
- Playback Channel Box 00:05:13
- Timeline Editing 00:09:11
- Graph Editor Intro 00:12:32
- Graph Editor Continued 00:10:39
- Set Key Prompt 00:05:00
- Playblast 00:06:39
- Animation Demo 00:19:19
- 11. Batch Rendering
- Render Settings Intro 00:03:28
- Frame Numbering 00:10:45
- Render Resolutions 00:07:28
- Edge Anti-Aliasing 00:12:40
- Batch Rendering 00:09:20
- FCheck 00:04:44
- 12. Raytracing
- Raytracing 00:06:31
- Reflection Limits 00:06:33
- Refractions 00:10:21
- Raytrace Shadows 00:11:18
- 13. Using Mental Ray
- Intro To Mental Ray 00:04:33
- Mental Ray Quality Settings 00:05:14
- Mental Ray Raytracing 00:11:01
- 14. Additional Techniques
- Motion Blur 00:13:36
- Bump Mapping 00:09:46
- Projecting 2D Maps 00:12:14
- Image Planes 00:07:44
- Camera Attributes 00:11:39
- 15. Conclusion
- About The Author 00:04:10
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