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Oreilly - Advanced Carrara Techniques - 9781926873442
Oreilly - Advanced Carrara Techniques
by Phil Wilkes | Publisher: Infinite Skills | Release Date: June 2011 | ISBN: 9781926873442


In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara.Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes. This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course.By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara. Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using.
  1. 01. Good Housekeeping In Carrara
    • Introduction 00:02:29
    • Preferences 00:04:19
    • Production Frame 00:01:15
    • Memory Management 00:03:20
    • Managing A Large Scene 00:02:14
  2. 02. UV Mapping
    • What Is UV Mapping 00:02:57
    • Approaches To UV Mapping 00:04:23
    • UV Mapping Tools 00:06:06
    • UV Map Unfolding 00:08:23
  3. 03. Modelling Furniture
    • Modelling A Morphing Cushion 00:08:51
    • Modelling The Chair Arm 00:05:09
    • Assembling The Chair 00:06:32
    • Modelling A Cupboard Unit 00:08:13
    • Modelling The Drawers And Doors 00:06:35
    • Assembling The Cupboard Unit 00:07:12
    • Setting Movement Constraints 00:02:48
    • UV Mapping And Texturing The Furniture 00:12:14
    • Complete Scene With The Furniture Set 00:04:22
  4. 04. Modelling A Vehicle - A WW1 Airplane
    • Preparing Templates 00:05:02
    • Setting Up Your Workspace With Templates 00:01:43
    • Accurate Modelling Of The Fuselage 00:11:21
    • Modelling The Wing 00:05:37
    • Finishing The Wing 00:04:59
    • Starting Detailing 00:04:01
    • Detailing The Cockpit 00:04:01
    • Fitting The Propeller 00:11:23
    • Setting Up ERC For Ailerons 00:11:26
    • Setting Up UV Mapping 00:06:31
    • Producing A Final Render Of The Bi-Plane 00:08:35
  5. 05. Advanced Shaders And Texturing
    • Layer Lists 00:05:50
    • Using Operators For Complex Shaders 00:07:47
    • Setting Up Glow Channel For Illuminated Windows 00:03:32
    • Local Vs. Global Shaders 00:04:58
    • Using Displacement For Rocks 00:03:14
    • Using Displacement For City Blocks 00:08:37
  6. 06. Model Texturing And Rigging
    • Preparing A Base Figure For Sculpting 00:06:18
    • Importing A Sculpted Character Model 00:03:35
    • Painting Bump And Mask Maps 00:06:07
    • Painting The Color Map 00:04:50
    • Creating The Skeleton 00:07:57
    • Attaching The Skeleton 00:01:58
    • Fine Tuning The Joints 00:03:25
    • Constraints And IK 00:04:08
    • Final Character Scene 00:03:35
  7. 07. Creating - Modelling Your Own Clothes
    • Painting Second Skin Tight-Fitting Clothes 00:14:24
    • Adding The Second Skin Clothes To A Figure 00:05:18
    • Adapting An Existing Item Of Clothing - Part 1 00:06:43
    • Adapting An Existing Item Of Clothing - Part 2 00:09:39
    • Adapting An Existing Item Of Clothing - Part 3 00:03:43
    • Adapting An Existing Item Of Clothing - Part 4 00:07:46
    • Adapting An Existing Item Of Clothing - Part 5 00:02:53
    • Adapting An Existing Item Of Clothing - Part 6 00:01:17
    • Modelling A Jacket For Dynamic Cloth 00:09:50
    • Carrara Soft Body Cloth - Part 1 00:04:55
    • Carrara Soft Body Cloth - Part 2 00:02:54
    • New Settings For Dynamic Cloth - Part 1 00:03:20
    • New Setting For Dynamic Cloth - Part 2 00:02:16
    • Using Poser To Drape Clothes 00:04:24
    • Re-Importing Draped Cloth Back Into Carrara 00:02:01
    • Modelling For A Conforming Top 00:08:49
    • Defining Groups Ready For Rigging 00:08:32
    • Scaling And Exporting The Clothes Model 00:04:28
    • Applying The Rigging In Daz Studio 00:05:40
    • Loading And Testing Your Conforming Clothes 00:02:19
    • A Couple Of Cool Things With Conforming Clothes 00:05:03
  8. 08. General Tips For Environmental Scenes
    • Cloud Domes 00:09:45
    • Creating Light Domes 00:10:06
  9. 09. Creating A Complete Rural Setting
    • Creating The Height Map For The Ground 00:06:36
    • Creating The Ground In Carrara 00:02:25
    • Starting To Building The Cottage 00:05:12
    • Completing The Main Cottage Structure 00:07:31
    • Adding Details To The Cottage 00:07:23
    • Modelling Realistic Grass 00:09:41
    • Creating A Custom Tree 00:07:32
    • Creating Distribution Maps 00:09:15
    • Texturing The Ground 00:05:07
    • Adding The Replicated Objects To Our Scene 00:09:56
    • Adding Walls And Trees To The Scene 00:08:08
    • Adding Water For The Stream 00:02:14
    • A Final Rural Scene Image 00:03:08
  10. 10. Creating An Urban Setting
    • Creating A Lo-Res City Block 00:06:33
    • Replicating City Blocks To Layout The City 00:03:28
    • Texturing And Adding Roads 00:04:36
    • Adding Street Lights And People 00:04:54
    • Cars And Other Final Details 00:03:28
  11. 11. Special Effects In Carrara
    • Creating A Smoke Trail With Particles 00:11:32
    • Trailing Hearts From A Walking Figure 00:03:36
    • Creating A Basic Walk Cycle 00:03:22
    • Refining The Walk Cycle 00:05:56
    • Turning The Walk Cycle Into A Reusable Clip 00:02:05
    • Creating Bends In A Mapped Road 00:04:26
    • Road Through A Landscape 00:06:51
    • Roads Through Terrains - A Second Example 00:01:16
    • Exploding A Balloon 00:03:47
    • Creating A Panorama With A Spherical Image 00:02:47
    • Making An Animation With A Panoramic Image 00:07:20
    • A Shaft Of Light 00:03:20
    • Using Carrara To Make Your Own HDRIs 00:07:50
    • Modelling Tinsel With Replicators 00:07:31
    • Using Terrain As An Ocean Surface 00:03:13
    • Animating Dynamic Hair With A Proxy Figure 00:05:18
    • Faster Lighting Of Dynamic Hair 00:03:01
  12. 12. Conclusion
    • Useful Carrara Resources 00:02:45
    • Tips For Product Distribution 00:05:49
    • About The Author 00:02:36
  13. Oreilly - Advanced Carrara Techniques


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