Oreilly - SketchUp
by Scott Onstott | Publisher: Infinite Skills | Release Date: February 2013 | ISBN: 9781771370684
In this SketchUp training course Scott Onstott teaches you how to use this 3D modeling program designed for architects, engineers, designers. SketchUp comes in two versions, a free and paid version. This tutorial can be used with either version, and is designed for the absolute beginner. No prior experience with 3D modeling programs, or SketchUp specifically, is required.You will start by exploring the user interface for SketchUp, getting familiar and comfortable with navigating and where the tools are located. Scott utilizes many Ruby scripts, which are provided in the working files, and he will show you how to install and use the scripts throughout the course. Some of the functions that you will be taught throughout this tutorial include; working with lines and shapes, how to make faces and surfaces, drawing edges, scaling your models, working with layers and using the architectural tools. You will also learn how to style your work, use color and texture on your models, create walkthrough animations and finally, how to export your work to share and present it.By the completion of this computer based video course for SketchUp, you will be comfortable using the tools within the software to create and share 3D models. This video tutorial includes working files, allowing you to follow along with the author throughout the lessons.
- User Interface
- Exploring The User Interface On The Mac And In Windows 00:07:23
- Comparing Keyboard Layouts 00:02:13
- Arranging Windows 00:03:05
- Custom Settings
- Installing Keyboard Shortcuts 00:01:56
- Preferences, Templates, And Model Info 00:03:40
- Using Ruby Scripts
- Loading And Using Extensions 00:02:55
- Finding And Loading Ruby Scripts Manually 00:02:46
- Tips For Organizing Scripts And Turning Them Into Extensions 00:03:46
- Tools In Depth - Seeing
- Basic Navigation With A Mouse Or Tablet 00:02:21
- Parallel Projection, Perspective, And Two-Point Perspective 00:02:42
- The Many Faces Of Zoom 00:05:02
- Video Game Controls For First-Person Navigation 00:02:58
- Seeing Inside Spaces 00:05:24
- Editing
- Selection 101 00:08:14
- Selection Script 00:03:06
- Eraser Tricks 00:02:26
- Moving 00:05:36
- Copying, Multiplication, And Division 00:02:51
- Rotating Tutorial 00:10:28
- Scaling And Mirroring 00:05:13
- Scaling With The Tape Measure 00:01:40
- Freescale And Taper Scale 00:02:57
- Align Tool 00:01:25
- Divide And Divide With Construction Points 00:03:30
- Intersecting Tutorial 00:03:58
- Sections, Section-Cut-Face, And Zorro 00:06:11
- Guides 00:04:42
- Dimensions 00:07:44
- Leaders And Screen Text 00:04:09
- Modulating Visibility 00:06:09
- Layers
- Layer Mechanics 00:06:04
- Layer Manager 00:04:47
- Contextual Modelling
- Groups 00:05:48
- Component Basics 00:04:28
- Gluing Components 00:02:55
- Components That Cut Openings 00:02:37
- Components That Face Camera 00:08:08
- Components Window 00:05:41
- Paste In Place 00:02:42
- Dynamic Components 00:07:00
- Working With Larger Models 00:09:04
- Tools In Depth - Lines
- Lines And Click Style 00:01:12
- Freehand, Polylines, Explode, And Weld 00:02:34
- Understanding The Inference Engine 00:05:29
- Locking Inferences 00:03:18
- Drawing To Scale And Being Accurate 00:06:31
- Arcs And Ruby Arcs 00:02:49
- Drawing Polylines With Fredo6S Bezierspline 00:02:37
- Plane And Axis Locks Within Bezierspline 00:02:10
- Comparing Bezier Curves And Splines 00:05:52
- Curve Conversion 00:02:24
- Closing The Loop With Beziersplines 00:01:37
- Tools In Depth - Making Faces
- How To Make A Face 00:01:11
- Breaking And Healing Faces 00:02:38
- Determining Which Way A Face Faces 00:01:43
- Basic Surfaces
- Rectangles And The Golden Proportion 00:04:01
- Circles And Polygons 00:05:27
- Pushing And Pulling 00:02:52
- Advanced Surfaces
- Softening And Smoothing 00:04:03
- Joint Push Pull 00:02:09
- Edges On Faces
- Drawing Edges By Hand Or With Offset 00:04:20
- Tools On Surface 00:05:43
- Follow Me Basics 00:04:18
- Follow Me Application 00:05:23
- Rounded Box Primitive Tutorial 00:08:43
- Bezier Round Edge 00:01:45
- Several Methods For Cones And Spheres 00:02:34
- 3D Text 00:01:17
- Skin 00:02:48
- Free Form Deformation 00:04:31
- Booleans 00:03:03
- Mathematically Derived Forms 00:04:03
- The Drawing Plane And Its Axes 00:05:07
- Projecting Geometry 00:01:47
- Architectural Tools
- Walls And Windows 00:05:26
- Housebuilder 00:05:35
- Roofs 00:03:40
- Manually Creating Stairs 00:03:56
- Stair And Railing Scripts 00:06:07
- Surface Shaping Tools
- Optimizing A Landscape From Contours 00:08:04
- Stamping, Draping, And Coloring Landforms 00:04:46
- Placing Components On Organic Surfaces 00:03:41
- Sculpting Organic Forms From Scratch 00:04:53
- Bezier Patch Modelling 00:02:50
- Tensile Membranes With Soap Skin And Bubble 00:03:25
- Styles
- Exploring, Mixing, And Editing Style 00:05:54
- Edge Styles 00:02:42
- Face Styles 00:02:12
- Shadows And Fog 00:05:11
- Scenes 00:06:53
- Presenting Your Work
- Creating Walkthrough Animation 00:05:58
- Animating Section Plane 00:03:10
- Working With Color
- Painting And Sampling Color 00:04:48
- Creating Textures From Scratch And Adjusting Them 00:03:47
- Stretching Photo Textures To Fit Geometry 00:04:18
- Colorizing Grayscale Texture 00:01:50
- Opacity And Transparency 00:03:05
- Projecting Texture 00:02:52
- Importing Textures And Image 00:02:54
- Mac Material Management 00:01:23
- Importing
- SketchUp Workflow Discussion And Importing From CAD 00:07:15
- CAD Cleanup Script 00:04:47
- Building A Model On Top Of An Imported Plan 00:01:55
- Google Earth, SketchUp, And The 3D Warehouse 00:06:43
- Creating A 3D Model From A Photo 00:07:35
- Exporting
- Exporting Images From SketchUp 00:01:57
- Webexporter: Creating Spinning Objects And Walkthroughs 00:03:51
- Creating Interior Panoramas With Ruby And Pano2VR 00:02:19