Oreilly - Learning Poser 8 / Poser Pro 2010
by Steve Pubrick | Publisher: Infinite Skills | Release Date: September 2010 | ISBN: 9781926873121
In this Poser training video for Poser 8 and Poser Pro 2010, Steve Purbrick takes you through the ins and outs of learning how to use this powerful program. Poser 8 is the latest offering from Smith Micro, and in addition to learning this powerful program, Steve will teach you about specific Poser Pro 2010 functions as well. This Poser 8 - Pro 2010 Tutorial starts at the basics, with a tour interface, but quickly gets into applied learning, covering important topics from working with the various pallets offered in Poser, posing figures, growing hair, clothing your figures, working with props, animating figures, rendering and even goes into using Python scripting with Poser. At the conclusion of this Poser training title, you will be fully capable of creating figures, animating and rendering video in Poser 8 and Poser 2010 and fully versed in the use of the tools provided in this powerful program. Working files are included with the training to allow you to work alongside of the author.
- Introduction
- What's New In Poser 8 00:07:31
- Poser Pro 2010 New Features 00:05:10
- Installing Poser 8 Content Libraries 00:00:51
- Poser Interface
- Menus 00:11:58
- Document Styles 00:02:22
- Camera Controls 00:03:19
- More Camera Details - Changing Scale And Focal Length 00:02:02
- Camera Presets 00:02:43
- Light Controls 00:04:07
- Loading Light And Camera Settings From The Library 00:02:21
- UI Dots - Saving Camera And Pose 00:02:26
- Undo/Redo 00:01:21
- Handling Viewports 00:02:49
- Poser Rooms 00:01:40
- Interface
- Start Poser And Organize The Interface Controls 00:02:20
- Control Cameras 00:03:16
- Control Lights 00:02:24
- Change The Display Style 00:02:19
- Change Viewport Layout And Tracking Mode 00:01:26
- Change The Document Window Size 00:01:29
- Configure And Save The Interface 00:01:02
- Save Interface Layouts 00:01:55
- Change Display Units 00:00:43
- Access Poser Help 00:02:26
- The Editing Tools
- Moving And Changing Figure Elements - Chapter 4 00:09:15
- Using The Chain Break Tool - Chapter 4 00:01:42
- View Magnifier Tool 00:00:48
- Grouping Tool 00:02:04
- Morph Tools 00:02:45
- Direct Manipulation Tool 00:01:51
- Magnet Deformers 00:04:16
- Wave Deformers 00:02:37
- Editing And Posing Exercise
- Position A Figure Within A Scene 00:05:04
- Memorize And Restore The Figure Position 00:02:19
- Name Figures 00:01:37
- Select And Hide Elements 00:01:55
- Editing Tools 00:02:10
- Using The Direct Manipulation Tool 00:03:29
- Using Parameter Dials - Chapter 5 00:02:41
- Changing Unique Parameters 00:01:36
- Create A Parameter Group 00:02:44
- New Library - Working With Content
- Opening The Library Palette 00:02:39
- Floating And Navigating The Library Palette 00:06:16
- Switching Between Libraries 00:05:12
- Searching For Content 00:03:32
- Setting Library Preferences 00:03:18
- Creating New Runtime Folders 00:02:23
- Adding To And Removing Content From The Library 00:07:11
- Create A Custom Library Thumbnail - Chapter 6 00:03:42
- Install Using New Poser 8 Library Features 00:02:05
- Install Using Built-in Python Scripts 00:01:19
- Library Exercise - Trying What You've Learnt
- Open And Unlock The Library Palette 00:01:59
- Search The Library 00:02:02
- Load Content From The Library 00:05:00
- Load Light And Camera Settings From The Library 00:03:26
- Create A New Library 00:00:52
- Add A Figure To The Library 00:01:40
- Create A Custom Library Thumbnail - Chapter 7 00:03:31
- Rename Library Content 00:02:06
- Create Favorites 00:01:27
- The Pose Room - Posing Figures
- Moving And Changing Figure Elements - Chapter 8 00:06:03
- Using Parameter Dials - Chapter 8 00:02:22
- Using Symmetry, Limits, Balance And Inverse Kinematics 00:06:12
- Animated Poses 00:03:41
- Opening The Hierarchy Editor 00:02:36
- Hiding Items 00:01:53
- Pose Room Exercise
- Replace The Current Figure With A New Figure 00:01:17
- Symmetry 00:03:43
- Inverse Kinematics 00:04:07
- Using The Chain Break Tool - Chapter 9 00:03:20
- Use The Hierarchy Editor To Hide Elements 00:02:05
- Set A Figure's Parents 00:02:22
- Adding A Figure Pose To The Library 00:03:09
- Dealing With Props
- Using Props From The Library 00:03:29
- Loading External Props 00:02:37
- Adding Props To The Library 00:01:50
- Using The Editing Tools On Props 00:01:34
- Using The Parameter Dials 00:02:45
- Dropping Props To The Floor 00:00:57
- Setting A Prop's Parents In The Hierarchy Editor 00:01:48
- Replacing An Element With A Prop - Disabling The Bend Option 00:04:56
- Loading Prop Hair 00:01:47
- Loading Library Prop Clothes 00:01:51
- Loading Library Conforming Clothes 00:03:19
- Optimizing External Props For Use In Poser
- Import Props 00:04:15
- Select And Position Props - Duplicating Props 00:05:54
- Attach A Prop To A Figure Element 00:07:18
- Make A Figure Element Point At A Prop 00:03:03
- Conform Clothes To A Figure 00:01:49
- Animating Characters
- Animate Using Only Poses 00:05:02
- Opening The Animation Controls 00:02:10
- Animation Palette Interface 00:03:32
- Viewing And Selecting Keys 00:02:07
- Creating And Deleting Keys 00:01:32
- Sliding And Copying Keys 00:01:12
- Creating A Walk Path 00:04:16
- Using The Walk Designer 00:06:21
- Using The Animation Graph Interface 00:02:50
- Scaling The Graph View 00:00:39
- Adding, Moving And Deleting Keys 00:01:17
- Changing The Animation Curve's Shape 00:00:56
- Animating Visibility 00:07:09
- Using Animation Layers 00:05:30
- Creating A New Animation Set 00:01:35
- Importing Motion Capture Data (BVH Files) 00:02:51
- Animating Figures and Scenes
- Loading a Background Reference Video 00:05:35
- Animate with Keyframes 00:08:01
- Looking at the Animation Palette 00:02:59
- Previewing the Finished Animation 00:00:18
- The Material Room
- Using The Shader Window 00:01:54
- Selecting Material Groups With The Material Select Tool 00:00:43
- The Simple Material Panel 00:01:01
- Creating Simple Materials 00:01:04
- The Advanced Material Panel 00:01:26
- Using Advanced Material Nodes 00:03:05
- Using Wacros 00:03:09
- Creating Smoothing And Material Groups 00:03:17
- Add Atmospheric Effects 00:02:16
- Normal Map Support - Loading Normal Maps 00:02:51
- Creating And Applying Materials
- Access The Shader Window 00:00:53
- Load A Material From The Library 00:01:02
- Apply Simple Materials 00:03:21
- Show A Skeleton Beneath Skin 00:02:29
- Use Texture Nodes 00:02:04
- Create A Ghost Material 00:02:32
- Use A Normal Map 00:03:30
- Create A Striped Material 00:02:38
- Use A Lighting Node 00:01:09
- Add An Image 00:03:37
- The Face Room
- Learn The Face Room Interface 00:02:11
- Create A Face From Photos 00:02:49
- Preparing A Face Image For Poser 00:02:36
- Using The Photo Lineup Tool 00:04:20
- Changing Texture Variations 00:01:32
- Using Face Shaping Tools 00:04:25
- Add The Face To The Figure 00:02:29
- Create A Random Face 00:02:14
- Face Room Exercise - Making A Digital Double
- Create A REAL Face From Custom Photos 00:03:16
- Add Texture Variation 00:00:59
- Using Face Shaping 00:08:43
- Face Shaping/Supplement 00:02:58
- Save, Edit And Load A Face Texture Map 00:04:26
- The Hair Room
- Learn The Hair Room Interface 00:02:08
- Growing And Styling Hair 00:09:48
- Using Hair Dynamics 00:04:05
- Changing Hair Material 00:02:42
- Adding Hair
- Making A Beard 00:01:51
- Creating A Hair Growth Group 00:05:17
- Create Guide Hairs 00:04:38
- Use The Hairstyle Parameters 00:01:52
- Use The Hairstyle Tool 00:03:40
- Calculate Hair Dynamics 00:04:53
- Create Carpet Or Grass 00:04:31
- The Cloth Room
- Understanding Cloth 00:01:33
- Create Cloth Simulation 00:06:24
- Create Cloth Groups - Chapter 20 00:04:14
- Simulate Cloth Dynamics 00:06:07
- Dynamic Cloth
- Create A New Simulation 00:00:42
- Create Cloth 00:02:56
- Using Existing Dynamic Dress Prop 00:04:46
- Create Cloth Groups - Chapter 21 00:03:10
- Converting Conforming Clothes To Dynamic 00:04:48
- Calculate A Simulation 00:01:56
- The Setup Room
- The Setup Room 00:00:43
- Making A Prop Into A Figure 00:01:39
- Access And Edit Existing Bone Structure 00:03:37
- Create And Name Bones 00:05:10
- Group Body Parts - Chapter 22 00:03:36
- Use Inverse Kinematics 00:03:52
- Using The Joint Editor - Better Rigging 00:07:44
- Rigging Bones In A New Figure
- Figure Doesn't Have To Be A Human Figure 00:01:46
- Edit An Existing Set Of Bones 00:04:44
- Load A Skeleton 00:09:01
- Create A New Skeleton 00:13:05
- Group Body Parts - Chapter 23 00:04:51
- Create An IK Chain 00:04:26
- Breaking The Parent-Child Relationship 00:10:06
- Editing Joint Parameters 00:14:28
- Define Falloff Zones 00:04:24
- Edit Parameter Dials 00:01:34
- Make Bulging Muscles 00:01:27
- The Content Room
- Access Content Paradise 00:01:38
- Loading Custom Content Via The Content Room And Using Custom Installers 00:02:27
- Mac File Structure - Managing Files 00:01:45
- Windows File Structure - Managing Files 00:08:45
- Working With Content Files
- Load And Save A Scene File 00:02:07
- Import A 3D Object 00:01:50
- Export A Figure - Part 1 00:01:36
- Export A Figure - Part 2 00:01:03
- Add New Content 00:04:09
- Searching Content Paradise 00:01:54
- Facial Expressions And Animation
- Using Expressions 00:00:37
- Loading Expressions From The Library 00:01:52
- Creating A Custom Expression 00:03:53
- Using The Talk Designer Interface 00:04:51
- Working With Sounds 00:04:57
- Facial Expression And Lip Synching
- Load An Expression From The Library 00:00:48
- Save An Expression To The Library 00:04:05
- Animate A Figure Talking 00:01:44
- Add And Sync A Sound File 00:03:40
- Rendering Scenes And Outputting From Poser
- Render Images 00:03:42
- Render Panel Controls 00:06:23
- Access Render Settings 00:05:21
- Using The Sketch Designer 00:03:06
- Render Animations 00:05:12
- Using Rendering Effects 00:08:10
- Render In Background (POSER PRO 2010) 00:01:02
- 64-Bit Render Engine (POSER PRO 2010) 00:02:15
- Network Render Queue (POSER PRO 2010) 00:03:56
- HDRI (High Dynamic Range Image) Export (POSER PRO 2010) 00:01:57
- Exporting BVH Motion Capture Data 00:01:22
- Tone Mapping And Exposure Control 00:02:05
- Gamma Correction/Linear Rendering (POSER PRO 2010) 00:02:53
- Rendering
- Rendering An Image 00:01:23
- Compare Images 00:01:24
- Set Render Dimensions 00:01:34
- Render Images In Selected Document Style 00:01:57
- Handling Render Settings 00:07:22
- Make A Movie Using Best Quality Settings For Video 00:02:53
- Make A Flash Movie 00:03:11
- Using Poser With Other 3D Software
- Using Poser With Other Smith Micro Products - Part 1 00:04:13
- Using Poser With Other Smith Micro Products - Part 2 00:02:14
- Using Poser With Other Smith Micro Products - Part 3 00:01:51
- COLLADA Import/Export - Part 1 (POSER PRO 2010) 00:02:53
- COLLADA Import/Export - Part 2 (POSER PRO 2010) 00:01:55
- Poser Fusion Hosting Plugins (POSER PRO 2010) 00:04:10
- Using Poser With Other Software
- Opening Poser Images In Photoshop 00:03:55
- Retouching Images - Post Work 00:05:07
- Fixing Holes And Poke-through 00:07:14
- Filtering Images To Give A Unique Look 00:01:01
- Using Python Scripts
- Accessing Pre-built Scripts 00:03:11
- Using Wardrobe Wizard 00:03:35
- Edit Python Scripts 00:01:44
- Python Script
- Install 3rd Party Script 00:02:54
- Run Python Script - Render Results 00:00:31
- Python Scripts Palette 00:00:31
- Run Wardrobe Wizard And Convert And Inflate Clothes 00:04:51
- Open A Script For Editing 00:00:28
- About The Author
- Who I Am 00:00:18
- Why I Use Poser 00:01:21