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Oreilly - Learning Carrara 8 - 9781926873046
Oreilly - Learning Carrara 8
by Phil Wilkes | Publisher: Infinite Skills | Release Date: June 2010 | ISBN: 9781926873046


Carrara 8 is a well respected 3D modeling software package from Daz3D. In this Carrara 8 tutorial video, expert instructor Phil Wilkes introduces you to the program starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the power tools this software has to offer.Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders and more. He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it altogether in a few final projects that re-enforce everything you have learned in the tutorials.By the completion of this video based training course, you will be fully versed in the operation of Carrara 8, and completely comfortable animating your own figures, and creating your own environments. Work files are included to allow you to follow along with the Carrara tutorials.
  1. 01. Basics And Getting Around
    • Introduction 00:02:40
    • Loading A Preset Scene 00:04:22
    • The Carrara Rooms 00:02:43
    • The Screen Layout 00:03:43
    • Moving Around In 3D Space 00:04:23
    • Window Views And Layouts 00:03:48
    • 2D Vs. 3D Views 00:01:55
  2. 02. Working With Objects
    • Loading An Object 00:03:24
    • Loading A Primitive 00:01:27
    • Moving, Scaling And Rotating 00:07:36
    • Collision Detection 00:02:03
    • Parenting And Grouping 00:03:28
    • Duplicating 00:04:49
    • Moving The Hot Point 00:02:59
    • Adding A Shader 00:03:29
    • Saving An Object 00:01:30
    • Modifiers 00:06:15
    • Numerics And Constraints 00:02:59
  3. 03. Working With Poser/Daz Content
    • Adding A Runtime 00:03:14
    • Loading A Figure 00:04:25
    • Adding Clothes And Poses 00:05:41
    • Posing The Figure 00:03:57
    • Using Point At 00:01:42
  4. 04. Cameras, Lighting And Scene Effects
    • Adding A Camera 00:06:54
    • Pointing Cameras 00:01:35
    • Saving A Camera Position 00:01:08
    • Types Of Lighting Part 1 00:07:25
    • Types Of Lighting Part 2 00:01:19
    • Types Of Lights 00:08:36
    • Anything Glows 00:04:52
    • Light Effects 00:05:42
    • Global Illumination 00:06:24
    • God Rays and Sun Beams 00:03:40
    • Skies And Atmospheres 00:10:22
    • Backgrounds 00:11:09
    • Black Eyes Syndrome 00:01:23
    • Backdrops 00:06:21
    • Indoor Indirect Lighting 00:03:14
    • New Lighting Option 00:05:55
  5. 05. Rendering
    • Types Of Rendering 00:05:27
    • Render Options Part 1 00:08:17
    • Render Options Part 2 00:03:05
    • Render Size 00:02:56
    • Multipass Rendering 00:04:37
    • Batch Rendering 00:02:29
    • Depth of Field 00:05:04
  6. 06. Primitives
    • Basic Primitives 00:06:17
    • Terrains 00:15:22
    • Plants 00:06:12
    • Multi-leaf Objects 00:06:00
    • Edit Tree Shape 00:02:02
    • Clouds 00:08:38
    • Fire, Fountains And Fog 00:03:17
    • Ocean 00:02:16
    • Text 00:03:48
  7. 07. Shaders
    • Shader Channels 00:06:56
    • Shader Texture Types 00:10:29
    • Shader Layers 00:04:15
    • Terrain Shaders 00:03:30
    • Displacement 00:05:22
    • Shaders For Daz & Poser Figures 00:07:38
    • Shaders For Indirect Lighting 00:06:15
    • Shadow Catchers 00:03:54
    • Using Normal Maps 00:02:24
  8. 08. Hair
    • Hair Basics 00:08:05
    • Hair Tools 00:09:41
    • Hair Shaders 00:07:46
    • Human Hair Part 1 00:05:32
    • Human Hair Part 2 00:05:58
    • Human Hair Part 3 00:04:38
    • Strays For Added Realism In Hair 00:03:54
  9. 09. Replicators
    • Grid Replicator Part 1 00:08:36
    • Grid Replicator Part 2 00:04:24
    • Surface Replicators 00:05:49
    • Greebles 00:05:12
    • Cityscape Scene 00:06:10
    • Using Distribution Maps - Path Through A Forest 00:04:47
  10. 10. Animating
    • Types Of Animation 00:01:44
    • Keyframe Animation 00:05:46
    • Tweeners 00:04:20
    • Physics Animation 00:04:29
    • Figure Animation And Bones 00:04:44
    • Figure Animation - Extra 00:02:03
    • Non-Linear Animation 00:08:00
    • Converting An Existing Animation Into A Clip 00:03:35
    • Animating Shaders And Other Properties 00:04:31
  11. 11. Puppeteer
    • Puppeteer Basics 00:04:14
    • Using Puppeteer For Character Animation 00:04:54
    • Optimizing Puppeteer 00:02:16
  12. 12. Bullet Physics & Soft Body
    • Bullet Physics Basics 00:04:29
    • Bullet Physics - Knocking Down Blocks 00:10:59
    • Physics Motion With Constraints 00:02:16
    • Soft Body And Cloth Basics 00:06:20
    • Soft Body Attach - Animating A Flag 00:05:22
  13. 13. Particles
    • Creating A Particle System 00:05:11
    • Editing A Particle System 00:04:47
  14. 14. 3D Painting
    • 3D Painting Basics 00:08:33
    • 3D Paint Projects 00:07:03
    • Displacement Painting 00:06:36
  15. 15. Modeling
    • Spline Modeler 00:09:12
    • Vertex Modeler 00:13:45
    • Extruding 00:03:26
    • Booleans And Cuts 00:05:15
    • Surface Tools 00:06:52
    • Edge Tools 00:06:41
    • Metaball Modeling 00:03:11
    • Organic Modeling 00:07:06
    • Creating Your Own Morphs 00:03:23
    • Vertex Editing In A Posed Position 00:04:13
  16. 16. Postworking The Final Image
    • Levels And Fixing Artifacts 00:03:38
    • Liquify Filter 00:02:32
    • Filters 00:06:13
    • Thumbnails 00:02:18
  17. 17. Putting It All Together To Create Great Images
    • Landscape Scene 00:16:53
    • Fantasy Scene 00:20:06
    • Modeling Spaceship 00:16:40
    • Animation Scene 00:08:05
    • About The Author 00:02:36
  18. Oreilly - Learning Carrara 8


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