Oreilly - Learning Anime Studio Pro 10
by Mark Bremmer | Publisher: Infinite Skills | Release Date: April 2014 | ISBN: 9781771372381
In this Anime Studio Pro 10 training course, expert author Mark Bremmer teaches you about the tools and concepts needed to create professional quality animations. This course is designed for the absolute beginner, meaning no prior experience with Anime Studio Pro is required.You will start with a tour of the interface, getting familiar with the palettes and layout of the program, then jump into learning about the drawing tools. You will learn about drawing organic and compound shapes, basic and advanced masking, and how to draw in 3D. Mark will teach you about bones, such as elbow bones, control levers, and bone locking. This video tutorial will cover animation and special effects, including cycling animation, the walk cycle, motion tracking, and style building. Finally, Mark will take you through a project, starting with setting the background, all the way through to animation and the final render.Once you have completed this video based training course, you will be fully capable of using Anime Studio Pro 10 to create and animate your own projects for personal or professional use. Working files are included, allowing you to follow along with the author throughout the lessons.
- 01. Introduction
- What We Cover And About The Author 00:05:20
- What Is Not Covered 00:00:53
- 02. Using A Mac Or PC
- Mac And PC Conventions 00:01:04
- 03. Interface
- General Layout 00:06:08
- Tools Palette 00:02:50
- Layer Palette 00:04:57
- Camera Palette 00:05:15
- Timeline 00:06:05
- Style Palette 00:05:39
- Multiple Documents 00:05:27
- Project Settings 00:03:52
- Preferences 00:04:17
- 04. Drawing Tools
- Drawing Or Importing 00:03:51
- Getting Started 00:06:12
- Organic Shapes - Part 1 00:05:50
- Organic Shapes - Part 2 00:06:07
- Welding And Simplifying 00:06:51
- Compound Shapes 00:05:41
- Shape Order 00:03:54
- Drawing, Hiding And Deleting 00:04:02
- Brushes - Part 1 00:06:29
- Brushes - Part 2 00:04:40
- Styles - Part 1 00:06:03
- Styles - Part 2 00:05:35
- Basic Masking 00:05:53
- Advanced Masking 00:06:26
- Drawing In 3D - Part 1 00:06:18
- Drawing In 3D - Part 2 00:05:17
- 05. Bones
- Bone Introduction 00:03:19
- Important Requirements 00:04:09
- Binding General 00:06:43
- Layer Binding 00:06:23
- Point Binding 00:04:31
- Smart Bones 00:06:07
- Elbow Bones 00:03:24
- Bone Targets 00:04:25
- Control Levers - Part 1 00:04:39
- Control Levers - Part 2 00:04:35
- Nested Layers 00:02:29
- Bone Locking 00:02:09
- Constraints 00:02:58
- Bone Dynamics 00:02:52
- 06. Rigging
- Rigging Best Methods 00:05:30
- Rig Finessing 00:05:47
- Patch Layers 00:05:06
- Rig Parenting And Offset 00:04:17
- 07. Animation
- Key Frame Best Methods 00:06:37
- Tweeners - Part 1 00:04:46
- Tweeners - Part 2 00:05:54
- Physics 00:06:32
- Follow Path 00:06:37
- Stroke Exposure 00:06:38
- Layer Comps 00:04:50
- Switch Layers 00:02:57
- Lip Sync 00:05:27
- Depth Sort 00:03:29
- Morph Targets 00:06:32
- Cycling Animation 00:06:38
- Cycling Animation Switch Layers 00:06:30
- Cycling Animation Tweeners 00:06:36
- Walk Cycle - Part 1 00:06:30
- Walk Cycle - Part 2 00:06:01
- Channels And Motion Graph 00:05:08
- 08. Special Effects
- Imported 3D 00:05:34
- Imported 3D Environments - Part 1 00:06:14
- Imported 3D Environments - Part 2 00:05:55
- Imported 3D Poser 00:04:21
- Basic Particle Animation 00:06:29
- Advanced Particle Animation - Part 1 00:06:38
- Advanced Particle Animation - Part 2 00:05:55
- Advanced Particle Animation - Part 3 00:06:11
- Perspective Shadows 00:05:06
- Advanced Shadows 00:06:22
- Point At Camera 00:06:31
- Style Building - Part 1 00:06:21
- Style Building - Part 2 00:05:46
- Vector Effects 00:06:12
- Image Effects 00:03:38
- Motion Tracking - Part 1 00:06:31
- Motion Tracking - Part 2 00:06:32
- Motion Blur 00:06:15
- Render Effects 00:04:26
- Batch Rendering 00:02:54
- 09. Bank Robber
- Project Introduction 00:02:21
- Project Settings And Background 00:04:51
- Background Development - Part 1 00:04:00
- Background Development - Part 2 00:05:38
- Neon Sign Cycle - Part 1 00:06:22
- Neon Sign Cycle - Part 2 00:06:20
- Television Glow - Part 1 00:06:32
- Television Glow - Part 2 00:04:54
- Room Effects 00:07:10
- Cat Animation - Part 1 00:04:02
- Cat Animation - Part 2 00:06:39
- Character Development 00:06:27
- Vinny Body 00:06:12
- Vinny Styles 00:03:19
- Vinny Rigging - Part 1 00:06:05
- Vinny Rigging - Part 2 00:04:19
- Vinny Morphs - Part 1 00:06:25
- Vinny Morphs - Part 2 00:05:00
- Vinny Coin Animation - Part 1 00:04:21
- Vinny Coin Animation - Part 2 00:05:32
- Vinny Coin Animation - Part 3 00:05:03
- Vinny Coin Animation - Part 4 00:03:25
- Vinny Full Animation - Part 1 00:05:44
- Vinny Full Animation - Part 2 00:03:59
- G-Man Animation - Part 1 00:06:13
- G-Man Animation - Part 2 00:03:43
- Camera Animation 00:04:33
- Scene Adjustments 00:03:31
- Depth Of Field 00:05:41
- Sequencer Adjustments 00:06:04
- Final Render 00:04:49
- 10. Conclusion