Oreilly - Autodesk Mudbox 2013
by VTC | Publisher: Virtual Training Company, Inc. | Release Date: February 2017 | ISBN: 9781618661142
Autodesk Mudbox is one of the leading digital sculpting and texture painting applications available to 3D professionals and enthusiasts. With an uncluttered workspace and powerful tools, you can focus on creating amazing pieces of art. New to Mudbox 2013 are multipurpose curves, that you can draw on your models or in the world space, customizable workspaces, hard edge and crease support (for use in conjunction with 3D applications that include this functionality). There is also support for tiled paint and sculpt detail, the ability to flip and mirror your objects, support for 16-bit Photoshop files, and more. And, behind the scenes are workflow enhancements like the new Gigatexel engine, for working with more pixels than ever before. Now, more than ever, 3D artists have the tools they need to take their sculptures and textures to the next level. Professional illustrator, television animation art director, and writer Dwayne Ferguson gives you an in-depth look at Mudbox 2013, taking you through the tools and features you will need to master to take your 3D creativity to the next level.
- Introduction
- Mudbox 2013 00:02:45
- Peripherals 00:03:24
- Wacom Settings 00:04:44
- Mudbox Community 00:03:11
- Interface
- Interface Introduction 00:03:47
- Navigation 00:04:25
- Object List 00:02:45
- Layers 00:05:01
- Cameras 00:04:07
- Marking Menus 00:05:26
- Image Browser 00:04:27
- Custom Interface 00:03:20
- Select and Move 00:04:06
- Basic Geometry
- Base Meshes 00:04:20
- Subdivision 00:06:04
- Importing Meshes 00:03:59
- UV Maps 00:05:27
- File Formats 00:02:58
- PTEX Textures 00:04:57
- Sculpting
- Sculpt Tools pt. 1 00:06:27
- Sculpt Tools pt. 2 00:03:58
- Symmetry 00:04:59
- Creases 00:04:09
- Multipurpose Curves 00:04:37
- Image Planes 00:05:12
- Steady Stroke 00:03:24
- Painting
- Paint Tools pt. 1 00:06:47
- Paint Tools pt. 2 00:06:27
- Channels 00:04:35
- Stamps 00:05:02
- Stencils 00:05:00
- Falloff 00:04:23
- 16-Bit Photoshop 00:05:35
- Map Extraction 00:05:27
- Posing
- Pose Tools pt. 1 00:05:39
- Pose Tools pt. 2 00:04:43
- Pose Tools pt. 3 00:06:56
- Lights and Rendering
- Lights and Shadows 00:05:43
- IBL Lighting 00:04:33
- Rendering 00:05:23
- Viewport Filters 00:05:23
- Project: Megalodon Modeling
- Project Overview 00:03:13
- Reference 00:02:50
- Modeling Primer 00:05:56
- Base Mesh pt. 1 00:06:51
- Base Mesh pt. 2 00:06:25
- Base Mesh pt. 3 00:07:02
- Base Mesh pt. 4 00:04:47
- Bash Mesh pt. 5 00:05:22
- Bash Mesh pt. 6 00:06:40
- Bash Mesh pt. 7 00:05:33
- UV Mapping 00:06:32
- Project: Megalodon Sculpting
- Project Overview 00:03:25
- Sculpting pt. 1 00:04:16
- Sculpting pt. 2 00:06:14
- Sculpting pt. 3 00:06:45
- Sculpting pt. 4 00:07:03
- Sculpting pt. 5 00:07:17
- Project: Megalodon Painting
- Project Overview 00:02:57
- Painting pt. 1 00:06:08
- Painting pt. 2 00:07:04
- Painting pt. 3 00:04:52
- Painting pt. 4 00:05:21
- Painting pt. 5 00:06:37
- Painting pt. 6 00:04:59
- Lighting pt. 1 00:06:19
- Lighting pt. 2 00:06:20
- Lighting pt. 3 00:05:45
- Posing pt. 1 00:05:47
- Posing pt. 2 00:06:22
- Rendering 00:04:20
- To Photoshop 00:03:54
- Project: Megalodon Post
- Project Overview 00:03:45
- Post Production pt. 1 00:06:01
- Post Production pt. 2 00:06:11
- Post Production pt. 3 00:03:16
- Post Production pt. 4 00:03:46
- Post Production pt. 5 00:03:22
- Post Production pt. 6 00:06:16
- Conclusion
- Credits
- About the Author 00:02:18