Oreilly - Autodesk 3ds Max 2013
by Dwayne Ferguson | Publisher: Virtual Training Company, Inc. | Release Date: January 2013 | ISBN: 9781618660848
3ds Max 2013 is an industry standard 3D content solution. With it you can create assets for video games, illustration, websites, advertising, architecture, and more. The feature-rich toolset provides everything your imagination needs to create exciting content that will amaze your audience. In this VTC course, author Dwayne Ferguson will show you what you need to know to get started today, including new features such as the Slate Compositing Editor, Customizable Workspaces, Tabbed Layouts, State Sets, Photoshop Interoperability, and more! To begin learning today, simply click on the movie links.
- Introduction
- 3ds Max 2013 00:04:18
- Peripherals 00:03:34
- The Interface
- Viewports 00:05:30
- The View Cube 00:04:01
- Customizable Workspaces 00:03:04
- Tabbed Layouts 00:02:44
- Command Panel 00:03:07
- Select and Transform 00:03:54
- Basic Modeling
- Parts of a Model 00:03:32
- Primitive Objects 00:04:54
- Sub-Objects 00:02:39
- Graphite Tools 00:04:01
- Box Modeling 00:04:03
- Lathes 00:04:23
- Booleans 00:04:06
- Modifiers
- Modifiers pt. 1 00:03:37
- Modifiers pt. 2 00:03:28
- Material Editors
- Material Editor pt. 1 00:04:37
- Material Editor pt. 2 00:03:59
- Slate Editor pt. 1 00:04:37
- Slate Editor pt. 2 00:04:36
- UV Maps
- UV Maps pt. 1 00:04:29
- UV Maps pt. 2 00:03:24
- Export UV Snapshot 00:03:53
- Lighting
- Light Types pt. 1 00:04:09
- Light Types pt. 2 00:03:42
- Light Lister 00:04:03
- Cameras & Rendering
- Work with Cameras 00:04:34
- Render Presets 00:04:16
- State Sets pt. 1 00:05:11
- State Sets pt. 2 00:04:23
- Slate Compositor pt. 1 00:04:15
- Slate Compositor pt. 2 00:02:18
- Slate Compositor pt. 3 00:03:37
- Animation
- Timeline and Keyframes 00:04:48
- Basic Animation pt. 1 00:04:30
- Basic Animation pt. 2 00:04:51
- Curve Editor 00:04:58
- Track View Retiming 00:03:14
- Work with Photoshop
- Work with Photoshop pt. 1 00:04:56
- Work with Photoshop pt. 2 00:05:11
- Project: Ogre Cabin Sketch & Model
- Project Overview 00:02:59
- Design Document 00:04:09
- Digital Sketching pt. 1 00:03:24
- Digital Sketching pt. 2 00:05:29
- Digital Sketching pt. 3 00:06:23
- Modeling pt. 1 00:05:09
- Modeling pt. 2 00:05:44
- Modeling pt. 3 00:05:05
- Modeling pt. 4 00:04:49
- Modeling pt. 5 00:04:44
- Modeling pt. 6 00:06:49
- Modeling pt. 7 00:05:29
- Project: Ogre Cabin UVs
- Project Overview 00:03:07
- Cabin UVs pt. 1 00:04:48
- Cabin UVs pt. 2 00:04:24
- Cabin UVs pt. 3 00:04:16
- Cabin UVs pt. 4 00:04:24
- Cabin UVs pt. 5 00:04:11
- Project: Ogre Cabin Textures
- Project Overview 00:04:49
- Create Textures pt. 1 00:03:32
- Create Textures pt. 2 00:06:22
- Create Textures pt. 3 00:06:39
- Create Textures pt. 4 00:06:45
- Create Textures pt. 5 00:06:43
- Create Textures pt. 6 00:06:44
- Create Textures pt. 7 00:06:11
- Create Textures pt. 8 00:07:14
- Create Textures pt. 9 00:06:47
- Create Textures pt. 10 00:06:19
- Create Textures pt. 11 00:06:57
- Create Textures pt. 12 00:07:04
- Create Textures pt. 13 00:06:11
- Create Textures pt. 14 00:06:53
- Create Textures pt. 15 00:06:56
- Create Textures pt. 16 00:04:52
- Create Textures pt. 17 00:04:58
- Project: Ogre Cabin Lighting
- Project Overview 00:02:36
- Scene Lighting pt. 1 00:05:44
- Scene Lighting pt. 2 00:06:42
- Scene Lighting pt. 3 00:03:37
- Project: Ogre Cabin Post
- Project Overview 00:03:02
- Post Production pt. 1 00:07:07
- Post Production pt. 2 00:06:50
- Post Production pt. 3 00:06:57
- Post Production pt. 4 00:07:07
- Post Production pt. 5 00:07:03
- Post Production pt. 6 00:05:12
- Post Production pt. 7 00:04:41
- Conclusion
- Credits
- About the Author 00:02:50