Oreilly - Google SketchUp to Maxwell Render Workflow
by Jason Maranto | Publisher: Virtual Training Company, Inc. | Release Date: March 2011 | ISBN: 1936334836
Google SketchUp is one of the most popular 3D modeling applications on the planet and Maxwell Render is the unbiased render engine of choice for discerning 3D professionals. Together they create a powerful tandem that will take your 3D visualizations to the next level of realism. This course is designed to show you how to get the very best results from the pairing of these applications. Author and artist Jason Maranto demonstrates how to use the new SketchUp to Maxwell plugin to link the main applications into a unified workflow. Packed with examples, work files, and well over 2000 free materials this is the video training course that users have been waiting for. Taught in a comprehensive but easytofollow manner, this course will give you a rock solid foundation upon which to build your projects.
- Introduction
- Introduction 00:04:06
- Installing the Work Files 00:04:06
- Arroway Materials 00:03:26
- Plug-in Workflow Introduction
- Main Toolbar Overview 00:05:12
- SketchUp Integration Philosophy 00:04:38
- Components & Instances 00:05:15
- Maxwell Scene Manager Introduction
- Options Tab 00:05:24
- Materials Preview 00:05:32
- Materials Color 00:06:00
- Basic Embedded Materials
- Automatic 00:06:12
- Plastic 00:05:56
- Car Paint 00:03:28
- Metal 00:04:30
- Liquid 00:03:45
- Satin & Velvet 00:02:53
- Complex IOR 00:05:06
- Emitter 00:03:51
- Advanced Embedded Materials
- Raster Graphics 00:05:31
- Image-Based Materials 00:03:19
- UV Mapping 00:06:02
- Projection Properties UI 00:05:04
- Image Properties UI 00:05:35
- Bump/Normal Map UI 00:05:44
- Displacement UI 00:07:54
- Lacquer 00:06:14
- HDR Image 00:05:19
- MXM Mode Materials
- MXM Mode 00:04:43
- Browse for an MXM 00:04:23
- Browse the MXM Gallery 00:05:16
- MXM Tiling Issues 00:03:45
- MXM Image Issues 00:04:30
- Override & Layers 00:09:12
- IES Lights 00:05:18
- IES Components 00:05:32
- Glass & SSS Materials
- Embedded Glass 00:05:33
- Embedded SSS 00:07:33
- Embedded AGS 00:08:20
- Embedded ThinSSS 00:07:27
- Thoughts on Materials 00:04:36
- Environment Settings
- Sky Dome 00:07:37
- Physical Sky 00:06:27
- Presets 00:04:27
- Image Based 00:06:01
- Hiding From 00:04:07
- Camera Settings
- Exposure 00:09:28
- Output Aspect Ratio 00:05:09
- Field of View 00:04:35
- Angle of View Calculator 00:07:58
- Depth of Field 00:05:50
- Two-Point Perspective 00:04:52
- Presets & Scenes 00:03:47
- Output Settings
- Export Settings 00:06:40
- Hidden Layers & Auto MXM 00:07:16
- Proxies 00:07:34
- Engine & Materials 00:05:58
- Render Channels 00:10:12
- Shadow Pass 00:07:06
- Creating a Custom Template 00:05:12
- Modeling for Maxwell
- Building to Scale 00:05:47
- Arcs / Circles / Polygons 00:06:03
- Subdivision 00:03:29
- Smoothing Angle 00:03:13
- Solid Tools 00:04:38
- Round Corner Plug-in 00:05:01
- Joint Push Pull Plug-in 00:05:58
- BezierSpline Plug-in 00:06:35
- Curviloft Plug-in 00:06:45
- Glaug Example
- What is a Glaug? 00:07:01
- Base Model Tour 00:05:36
- Posing & Camera 00:03:58
- SketchUp Materials 00:03:53
- Environment 00:06:15
- Maxwell Materials 00:08:01
- Output 00:04:20
- Post Production 00:06:37
- SketchUp & Maxwell Studio
- SketchUp to Studio 00:03:04
- Separate By & Export To 00:07:08
- Exporting Embedded Materials 00:05:33
- Maxwell Fire 00:06:57
- RealFlow Integration 00:04:15
- Conclusion
- Credits
- About the Author 00:04:21
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