Oreilly - Mudbox ( 2012 - 2013 )
by Brian Mennenoh | Publisher: Infinite Skills | Release Date: February 2012 | ISBN: 9781926873886
This AutoDesk Mudbox training video covers versions 2012 and 2013. 3D Graphics expert Brian Mennenoh is your guide to this powerful software, used to sculpt 3D characters and models. Designed for the beginner, you will learn from the ground up how to apply the various tools and techniques available, to achieve the best results possible. You will follow a single project through from start to finish, with each step building on the previous, until you have a completed model.You will start learning Mudbox 2012 with a tour of the interface, but quickly move into some basic techniques for sculpting and painting. Once the groundwork has been laid, Brian takes you through the creation of a model from the ground up, with each section introducing a new tool or technique. Through the course of this video tutorial, you will build the entire body, from toes to fingers to hair, in intimate detail. This tutorial is as much an anatomy lesson as it is a software training course! You will paint your model, create accessories, pose it and finally prepare it for export to 3DS Max and rendering.By the completion of this computer based training video on Mudbox 2012, you will deeply understand the sculpting process for a 3D model. You will be familiar with the tools available in this software, and how to use them to achieve the result you want. More than 9GB of working files are provided by the author, allowing you to work alongside him each step of the way.
- Introduction And Project Overview
- Welcome 00:01:34
- Using The Project Files 00:01:56
- Intro To Mudbox
- Interface 00:06:32
- Mouse Nav 00:01:30
- Tablet Pen Nav 00:01:14
- Mudbox Meshes 00:04:07
- Sculpting Basics 00:13:30
- Sculpt Layers 00:04:36
- Painting Basics 00:06:08
- More Paint Tools 00:07:06
- Using Mudbox To Sculpt The Model
- Sending To Mudbox 00:02:22
- Blocking Upper Body Masses 00:08:37
- Blocking Arms 00:05:11
- Abs And Lower Back 00:04:36
- Blocking Thigh 00:06:22
- Calf And Shin Blocking 00:06:33
- Feet Blocking 00:07:54
- Adjusting The Face 00:05:53
- Refining The Chest And Deltoid 00:08:09
- Refining The Back 00:05:17
- Refining Upper Arm 00:10:16
- Refining Forearm 00:08:38
- Refining The Palm 00:11:35
- Refining The Thumb 00:05:36
- Refining The Back Of Hand 00:08:24
- Refining The Thigh 00:07:52
- Refining The Hamstrings 00:07:29
- Refining The Calf And Shin 00:08:18
- Refining The Gauntlets With Curves And Steady Stroke 00:07:14
- Using Mudbox To Paint The Model
- Painting The Base Color 00:05:45
- Adding New Paint Layers 00:11:44
- Adding Color Variation 00:13:38
- More Color Variation 00:11:05
- Painting The Gauntlets 00:13:19
- Adding Specular Highlights 00:06:45
- Adding Gloss And Reflection Masks 00:08:56
- Fine Tuning Materials 00:09:14
- Mudbox For The Accessories
- Importing New Objects 00:11:29
- Sculpting And Painting The Loin Cloth 00:15:01
- Fitting The Boot 00:07:50
- Sculpting The Boot 00:10:16
- Painting The Boot 00:16:24
- Painting The Buckle 00:12:32
- Importing And Starting The Sword 00:11:15
- Adding Details To The Sword 00:07:50
- More Sword Details 00:07:39
- Painting The Sword Grip 00:07:30
- Painting The Sword Metals 00:11:24
- Finishing The Sword 00:08:48
- Using Mudbox For Hair
- Importing The Hair And Starting Sculpting 00:06:57
- Sculpting The Hair 00:07:42
- Painting The Hair 00:11:34
- Finalizing The Hair 00:05:57
- The Eye
- Importing And Sculpting The Eye 00:05:52
- Painting The Whites Of The Eye 00:05:42
- Painting The Iris 00:05:44
- Painting The Rim Of The Iris 00:03:10
- Extracting Normals From Eye 00:03:21
- Posing In Mudbox
- Posing In Mudbox 00:03:43
- Fine Tuning
- Fine Tuning The Face 00:09:54
- Fine Tuning Around The Eyes 00:08:44
- Fine Tuning Cheeks 00:07:24
- Fine Tuning Lips 00:07:42
- Adding Pores And Texture 00:08:58
- Fine Tuning Eyebrows And Lips 00:08:57
- Fine Tuning Hands 00:12:59
- Adding Nipples And A Belly Button 00:05:29
- Fine Tuning The Wrinkles 00:05:40
- Adding Vascularity 00:08:46
- Sending The Mesh Back To 3ds Max
- Extracting Normal Maps 00:06:40
- Exporting Obj Files 00:02:19
- Exporting Fbx Files 00:01:46
- Using The Send To Button 00:01:40
- Correcting The Boots In 3ds Max 00:02:01
- Importing Obj Into Max And Applying Materials 00:05:10
- Importing Fbx Objects Into Max 00:02:00
- Render And Mesh Comparisons 00:05:08
- About The Author
- About The Author 00:08:05