Oreilly - Introduction to 3Ds Max
by Jeremy Engleman | Publisher: Total Training | Release Date: November 2009 | ISBN: 00320090090SI
3d Studio Max is an industry leading application for design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.
- CHAPTER 1: Getting Started
- Accessing the AREA 00:02:08
- Command Panel & Viewports 00:11:16
- Selecting, Undo & Redo, New Scene, Reset 00:06:02
- Create Menu, Adjusting Parameters of a Sphere 00:05:24
- Keyboard Entry & Scrolling 00:04:05
- Exploring the Various Object Types 00:08:22
- Object Colors, Select and Move, the Manipulator 00:04:02
- Move Transform Type-In, Absolute & Relative Modes 00:03:24
- Rotating, Scaling, Squashing 00:05:16
- Reference Coordinate System Options 00:07:14
- The Modify Panel & Applying New Modifiers 00:11:33
- Collapse To, Collapse All, Hold & Fetch 00:05:35
- Duplicating, Cloning Options & Set Selection 00:10:35
- Animating Modifiers 00:07:45
- Display Properties, Hiding & Unhiding 00:05:34
- CHAPTER 2: Modeling Basics
- Compound Objects & Booleans 00:05:26
- Creating & Rendering Shapes & Text 00:05:49
- Using Lathe & Adjusting Subobjects 00:07:49
- Grid Settings 00:05:07
- Real World Units 00:08:09
- Pivot 00:06:35
- Clone, Use Selection Center for Scaling & Mirror 00:06:42
- Grouping 00:05:29
- Arrays 00:02:56
- Editable Mesh, Poly & Patch Objects 00:06:24
- Convert to NURBS 00:03:19
- Using NURMS Subdivision Method 00:04:50
- Using Patches & NURBS 00:04:19
- CHAPTER 3: Modeling Techniques
- Edit Poly Modifiers, Sub Objects, Soft Selection 00:08:30
- Topology, Collapse All, the Quad Menu 00:03:56
- Creating a Tire Rim 00:07:12
- Snap Settings 00:06:19
- Attach, Make Unique, Weld 00:04:44
- Creating a Hubcap 00:06:31
- Edit Working Pivot 00:02:46
- Creating a Trailer Frame, Quick Slice & Cut 00:03:56
- Slice Plane, Chamfer, Adjusting Normals 00:08:53
- Using NURMS Subdivision to Create Hitch 00:07:02
- Setting FFD Parameters 00:03:35
- Using the Spacing Tool to Create a Chain & Rivets 00:06:18
- ProBoolean, Import & Merge 00:06:00
- Developing a Heirarchy by Linking 00:04:35
- CHAPTER 4: Texturing
- UV Mapping Coordinates 00:11:11
- Material Editor Overview 00:13:26
- UV Mapping in the Material Editor 00:05:26
- UVW Mapping Modifier 00:10:09
- Making a Material & Adjusting in Photoshop 00:10:51
- Material Export & Import 00:12:18
- Tire Materials 00:17:07
- Hubcap Material 00:04:45
- End Render 00:06:05
- CHAPTER 5: Lighting
- Introduction to Lighting 00:04:40
- Omni Light Parameters 00:10:41
- Shadows 00:06:42
- Raytrace Shadows, Area Shadows 00:06:03
- Spot 00:07:03
- Direct Lights, Effects 00:10:52
- View Menus 00:07:55
- Render Options 00:14:28