Oreilly - Adobe Photoshop - Mastering Advanced Techniques with Brian Maffitt
by Brian Maffitt | Publisher: Total Training | Release Date: November 2010 | ISBN: 00320100021SI
This is a practical, project based series that will give viewers a new appreciation of some of Photoshop's most creative tools. Viewers will gain a new appreciation for Smart Object workflow, Photoshop 3D, and 32-bit color space. The project-based chapters begin with valuable tips for artistic compositing including using channels for difficult masks and sophisticated layer management with Smart Objects. In addition, viewers will explore 3D Modeling—using only tools found in Photoshop—as well as a practical workflow for merging 3D layers with models from outside sources. The training also introduces viewers to techniques for texturing and lighting models using the 3D Panel, choosing appropriate scene settings & render presets and creating photorealistic detail with bump maps. The chapters close with a look at 32-bit color space as an artistic tool, and managing bit-depth for export using Smart Objects.
- ARTISTIC COMPOSITING
- Introduction 00:00:06
- Choosing Suitable Source Material 00:05:11
- Loading a Path as a Selection & Floating It to a New Layer 00:03:49
- Good Hair Day - Using Channels for Difficult Masks, Part 1 00:08:38
- Good Hair Day - Using Channels for Difficult Masks, Part 2 00:09:27
- Layer Management with Smart Objects 00:13:42
- Creating a Fiery Texture from an Illustration 00:15:00
- Applying a Texture with Liquify 00:15:01
- Compositing Fire 00:10:53
- 3D MODELING IN PHOTOSHOP
- Introduction 00:00:06
- Introduction to 3D 00:15:06
- Making a New Mesh from Grayscale 00:05:34
- Creating a Seamless Object from Grayscale 00:06:22
- Creating a Smooth Grayscale Gradient 00:10:29
- Using Curves as a Modeling Tool 00:07:13
- Advanced Grayscale Modeling 00:15:28
- Merging 3D Layers 00:08:42
- Exporting, Importing & Combining 3D Objects 00:14:30
- TEXTURES & LIGHTS
- Introduction 00:00:06
- Creating a Seamless Tarnished Metal Texture 00:11:02
- The 3D Panel, Scene Settings & Render Presets 00:10:44
- Setting 3D Material Options 00:08:06
- Performance Optimization & Setting Up 3D Lights 00:13:23
- Adjusting Material Shininess, Point Lights & Spot Lights 00:09:21
- Creating an Ivory Material to Texture the Skull 00:08:59
- Using Bump Maps to Create Metalwork Detail 00:10:57
- Creating Additional Detail with Bump Maps 00:05:49
- Using Complex Bump Maps for a Bas-relief Effect 00:14:47
- 32 BITS - PUTTING IT TOGETHER
- Introduction 00:00:06
- Compositing the Fire Sprite into the Chalice 00:11:08
- 32-Bit as an Artistic Tool 00:14:17
- The Final Element: Type 00:16:04
- Reducing Bit-Depth for Export Using Smart Objects 00:06:58
- Credits 00:00:12