Oreilly - Poser Pro Game Dev Fundamentals
by Mark Bremmer | Publisher: Infinite Skills | Release Date: January 2015 | ISBN: 9781771373425
In this Poser Pro Game Dev Fundamentals training course, expert author Mark Bremmer will teach you how to develop and animate characters and scenes, as well as import them into Unity. This course is designed for users that already have experience with PoserPro 2014 and Unity.You will start by learning about basic character preparation, then jump into learning about advanced character clothing, including morphing clothing types, adjusting clothing with the fitting room, and hair selection and clothing magnets. From there, Mark will teach you about animation sets for motion, such as walking and running cycles, animating morphs, and importing and exporting animation sets. This video tutorial also covers static morphs, adding and working with props, and working with imported FBX content. Finally, you will learn how to rig custom characters.Once you have completed this computer based training course, you will be fully capable of creating and animating your own characters and scenes. Working files are included, allowing you to follow along with the author throughout the lessons.
- Introduction
- Course Overview And About The Author 00:06:45
- What Is Not Covered 00:01:09
- Before Getting Started
- Keyboard Shortcuts For MAC And PC 00:00:44
- Environment Development
- Using Prebuilt Objects 00:06:33
- Creating Scene Colliders 00:06:19
- Exporting Static Objects 00:06:21
- Basic Character Preparation
- Understanding The Poser-Unity Relationship 00:06:22
- Exporting Andy 00:04:28
- Individual Character Animations 00:04:55
- Working With Andy In Unity 00:04:18
- Advanced Character Clothing
- Morphing Clothing Types 00:05:38
- Adjusting Clothing With The Fitting Room - Part 1 00:06:03
- Adjusting Clothing With The Fitting Room - Part 2 00:06:07
- Adjusting Clothing With The Fitting Room - Part 3 00:04:26
- Hair Selection And Clothing Magnets 00:06:21
- Combining Figures 00:03:38
- Deleting Unseen Polygons 00:03:22
- Reducing Polygons In Figures 00:05:24
- Reducing Polygons In Objects 00:03:56
- Optional Handling Of Characters In Unity
- Converting Animation Types 00:05:39
- Retargeting 00:04:00
- Muscle Setup 00:04:10
- Animation Sets For Motion
- How Animation Sets Work 00:06:28
- Individual Action Animations 00:06:10
- Walking And Running Cycles 00:06:27
- Animating Morphs - Part 1 00:06:07
- Animating Morphs - Part 2 00:06:23
- Exporting And Importing Animation Sets - Part 1 00:06:17
- Exporting And Importing Animation Sets - Part 2 00:05:31
- Exporting And Importing Animation Sets - Part 3 00:06:00
- Static Morphs
- Using Static Morphs - Pre-Built 00:06:27
- Creating And Saving Static Morphs - New Dials 00:06:17
- Creating And Saving Static Morphs - Magnets 00:06:05
- Clothing And Magnets 00:05:17
- Adding And Working With Props
- Unity And Prop Switching 00:02:18
- Adding A Permanent Prop To A Character 00:05:31
- Animation Considerations With Props 00:03:21
- Working With Imported FBX Content
- Verifying Successful Import 00:06:02
- Modifying FBX Imports 00:06:08
- Set Up Room With Import 00:06:04
- Bone Set Up 00:05:30
- Remapping 00:03:58
- Welding Groups 00:02:13
- Working With Joints And Weights 00:05:51
- Conclusion