Oreilly - Learning Autodesk Maya 2016
by Todd Palamar | Publisher: Infinite Skills | Release Date: June 2015 | ISBN: 9781771374170
In this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required.You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. Finally, you will learn about rendering with mental ray.Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.
- Introduction
- Introduction To Maya 00:02:49
- About The Author 00:01:26
- What To Expect 00:02:56
- Maya Help 00:05:28
- The Maya Interface
- Interface Overview 00:06:45
- Hotbox And Marking Menus 00:05:17
- Camera Control 00:06:43
- Projects 00:04:06
- Nodes And Transformations
- Primitive Objects 00:10:33
- Transforming Objects 00:10:32
- Parenting And Grouping 00:08:11
- Hypergraph 00:10:53
- Outliner 00:07:52
- Image Planes 00:07:14
- Introduction To Curves 00:09:22
- Modifying Curves 00:07:55
- Polygon Modeling
- Understanding Polygons 00:09:33
- Selecting Polygon Components 00:09:49
- Basic Structure - Part 1 00:06:25
- Basic Structure - Part 2 00:06:45
- Extrude Faces - Part 1 00:09:25
- Extrude Faces - Part 2 00:08:17
- Edge Loops 00:08:54
- Mirror Geometry 00:05:09
- Normals 00:08:17
- Sculpting 00:08:30
- Bridge - Part 1 00:09:07
- Bridge - Part 2 00:06:16
- Bevel 00:05:22
- Booleans 00:05:57
- Quad Draw 00:08:02
- Texturing
- UV Mapping - Part 1 00:08:48
- UV Mapping - Part 2 00:08:29
- Mirror And Layout UVs 00:08:01
- Applying Custom Textures - Part 1 00:07:29
- Applying Custom Textures - Part 2 00:04:25
- Rigging and Weighting
- Understanding Joints 00:07:09
- Creating A Skeleton 00:08:04
- Binding Geometry 00:08:21
- Painting Weights 00:08:36
- Mirror Weights 00:05:50
- IK Handles 00:07:51
- Basic Rigging 00:09:59
- Node Editor 00:09:07
- Animation
- Setting Key Frames 00:08:23
- Animating 00:08:39
- Dope Sheet 00:07:03
- Graph Editor - Part 1 00:07:37
- Graph Editor - Part 2 00:09:34
- Graph Editor - Part 3 00:06:48
- Rendering With Mental Ray
- Batch Rendering 00:09:31
- Mental Ray 00:10:14
- Conclusion