Oreilly - Learning Carrara 8.5
by Phil Wilkes | Publisher: Infinite Skills | Release Date: October 2013 | ISBN: 9781771371605
In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from Daz3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed. You will start by touring the user interface, and then move into learning to work with objects and Poser/Daz content. Phil teaches you about working with cameras, creating lighting effects, rendering, primitives, shaders, and hair. He shows you how to animate, replicate, and use Puppeteer. You will learn about bullet physics, creating and editing a particle system, and various types of modeling. Once you have learned how to use the tools within Carrara, Phil will show you how to put it all together to create amazing images. This training course will teach you about the new features in this latest version, including new light icons, using the genesis character presets, and improvements made to the sequencer, keyframing, and animation tools. By the completion of this video based training course, you will have the knowledge and ability to create your own environments and animate your own figures. Working files are included, allowing you to follow along with the author throughout the lessons.
- Basics And Getting Around
- Introduction 00:02:40
- Loading A Preset Scene 00:04:22
- The Carrara Rooms 00:02:43
- The Screen Layout 00:03:43
- Moving Around In 3D Space 00:04:23
- Window Views And Layouts 00:03:48
- 2D Vs. 3D Views 00:01:55
- Working With Objects
- Loading An Object 00:03:24
- Loading A Primitive 00:01:27
- Moving, Scaling And Rotating 00:07:36
- Collision Detection 00:02:03
- Parenting And Grouping 00:03:28
- Duplicating 00:04:49
- Moving The Hot Point 00:02:59
- Adding A Shader 00:03:29
- Saving An Object 00:01:30
- Modifiers 00:06:15
- Numerics And Constraints 00:02:59
- Working With Poser/Daz Content
- Adding A Runtime 00:03:14
- Loading A Figure 00:04:25
- Adding Clothes And Poses 00:05:41
- Posing The Figure 00:03:57
- Using Point At 00:01:42
- Cameras, Lighting And Scene Effects
- Adding A Camera 00:06:54
- Pointing Cameras 00:01:35
- Saving A Camera Position 00:01:08
- Types Of Lighting Part 1 00:07:25
- Types Of Lighting Part 2 00:01:19
- Types Of Lights 00:08:36
- Anything Glows 00:04:52
- Light Effects 00:05:42
- Global Illumination 00:06:24
- God Rays and Sun Beams 00:03:40
- Skies And Atmospheres 00:10:22
- Backgrounds 00:11:09
- Black Eyes Syndrome 00:01:23
- Backdrops 00:06:21
- Indoor Indirect Lighting 00:03:14
- New Lighting Option 00:05:55
- Rendering
- Types Of Rendering 00:05:27
- Render Options Part 1 00:08:17
- Render Options Part 2 00:03:05
- Render Size 00:02:56
- Multipass Rendering 00:04:37
- Batch Rendering 00:02:29
- Depth of Field 00:05:04
- Primitives
- Basic Primitives 00:06:17
- Terrains 00:15:22
- Plants 00:06:12
- Multi-leaf Objects 00:06:00
- Edit Tree Shape 00:02:02
- Clouds 00:08:38
- Fire, Fountains And Fog 00:03:17
- Ocean 00:02:16
- Text 00:03:48
- Shaders
- Shader Channels 00:06:56
- Shader Texture Types 00:10:29
- Shader Layers 00:04:15
- Terrain Shaders 00:03:30
- Displacement 00:05:22
- Shaders For Daz & Poser Figures 00:07:38
- Shaders For Indirect Lighting 00:06:15
- Shadow Catchers 00:03:54
- Using Normal Maps 00:02:24
- Hair
- Hair Basics 00:08:05
- Hair Tools 00:09:41
- Hair Shaders 00:07:46
- Human Hair Part 1 00:05:32
- Human Hair Part 2 00:05:58
- Human Hair Part 3 00:04:38
- Strays For Added Realism In Hair 00:03:54
- Replicators
- Grid Replicator Part 1 00:08:36
- Grid Replicator Part 2 00:04:24
- Surface Replicators 00:05:49
- Greebles 00:05:12
- Cityscape Scene 00:06:10
- Using Distribution Maps - Path Through A Forest 00:04:47
- Animating
- Types Of Animation 00:01:44
- Keyframe Animation 00:05:46
- Tweeners 00:04:20
- Physics Animation 00:04:29
- Figure Animation And Bones 00:04:44
- Figure Animation - Extra 00:02:03
- Non-Linear Animation 00:08:00
- Converting An Existing Animation Into A Clip 00:03:35
- Animating Shaders And Other Properties 00:04:31
- Puppeteer
- Puppeteer Basics 00:04:14
- Using Puppeteer For Character Animation 00:04:54
- Optimizing Puppeteer 00:02:16
- Bullet Physics & Soft Body
- Bullet Physics Basics 00:04:29
- Bullet Physics - Knocking Down Blocks 00:10:59
- Physics Motion With Constraints 00:02:16
- Soft Body And Cloth Basics 00:06:20
- Soft Body Attach - Animating A Flag 00:05:22
- Particles
- Creating A Particle System 00:05:11
- Editing A Particle System 00:04:47
- 3D Painting
- 3D Painting Basics 00:08:33
- 3D Paint Projects 00:07:03
- Displacement Painting 00:06:36
- Modeling
- Spline Modeler 00:09:12
- Vertex Modeler 00:13:45
- Extruding 00:03:26
- Booleans And Cuts 00:05:15
- Surface Tools 00:06:52
- Edge Tools 00:06:41
- Metaball Modeling 00:03:11
- Organic Modeling 00:07:06
- Creating Your Own Morphs 00:03:23
- Vertex Editing In A Posed Position 00:04:13
- Postworking The Final Image
- Levels And Fixing Artifacts 00:03:38
- Liquify Filter 00:02:32
- Filters 00:06:13
- Thumbnails 00:02:18
- Putting It All Together To Create Great Images
- Landscape Scene 00:16:53
- Fantasy Scene 00:20:06
- Modeling Spaceship 00:16:40
- Animation Scene 00:08:05
- About The Author 00:02:36
- Updates For Carrara 8.5
- The Genesis Figure And DUF Files 00:03:49
- Using Genesis Character Presets 00:04:55
- Using The Parameter Panel 00:05:35
- Subdivision Levels 00:05:15
- AutoFit And Fit To 00:03:38
- Genesis Skeleton Visibility 00:02:59
- Smart Content And The Content Management System - CMS 00:04:25
- Memorize, Restore And Zero Figures 00:02:16
- New Light Icons 00:04:58
- Multi-Layer Elements In Shaders 00:05:23
- Improvements To The Sequencer, Keyframing And Animation Tools 00:06:44