Oreilly - Bentley MicroStation V8i 3D
by Peter Mann | Publisher: Infinite Skills | Release Date: April 2013 | ISBN: 9781771370820
In this MicroStation 3D training course from Peter Mann, you will learn how to use the 3D tools and drawing techniques that are available to you in this powerful CAD software from Bentley. This course is designed for the advanced MicroStation user, and the completion of the Infinite Skills Level 1 and Level 2 MicroStation V8i tutorials (or equivalent) is highly recommended.All the major 3D tools available to you are covered in this video tutorial. Some of the more important tools covered include; how to use Accudraw in 3D, working with primitive solids, and how to surface your primitives. You will learn how to present your designs in various formats, work with lighting and perspective and techniques for attaching materials to objects. Peter also teaches you advanced rendering techniques in order to show off your designs in the best possible way, including how to create photo realistic renders.By the completion of this MicroStation V8i 3D training video, you will have a clear understanding of how to use the 3D tools and features available to you in MicroStation. You will also have hands on experience with these tools with the working files that are provided by the author for use throughout the training course.
- Getting Started
- Introduction To The 3D Level 3 Course 00:07:47
- About The Author 00:00:57
- Models And Views
- Units Of Measure 00:01:19
- Design File Settings 00:04:28
- The Design Cube 00:03:35
- The View Windows 00:06:13
- Drawing A Step Block 00:07:04
- The Extra Views And Dynamic Rotation 00:06:22
- View Coordinates And View Rotations 00:04:12
- Setting The Active Depth 00:05:23
- Setting The Display Depth 00:04:21
- Clip Volumes 00:06:24
- Clip Masks 00:03:16
- Accudraw In 3D
- View Compass Orientation 00:04:58
- Design Cube Orientation 00:04:30
- Design Cube Orientation With The E Shortcut 00:02:49
- Sloping Faces And Exercises 00:04:39
- Auxiliary Coordinate System - Part 1 00:08:00
- Auxiliary Coordinate System - Part 2 00:08:53
- 3D Point Input 00:03:46
- 3D Primitive Tools
- Slab Solid 00:08:07
- Shading The Slabs 00:05:48
- Non-Orthographic Slab Exercise 00:03:19
- Sphere Solid 00:03:40
- Cylinder Solid 00:06:11
- Cone Solid 00:07:54
- Torus Solid 00:04:27
- Wedge And Pyramid Solids 00:04:07
- Elliptical, Ellipsoid, And Polyhedron Solids 00:02:41
- Manipulate And Modify Tools 00:04:35
- Exercises - Chapter 4 00:00:40
- Create Solids Tools
- Extrusion Tool - Part 1 00:05:35
- Extrusion Tool - Part 2 00:06:25
- Rotating An Extrusion 00:03:58
- Stretching Elements 00:04:02
- Extrusion Spin Angle 00:03:07
- Extrusion Scale Exercise 00:08:56
- Extrusions And Holes 00:02:51
- Extrusion Exercise - Part 1 00:07:09
- Extrusion Exercise - Part 2 00:04:33
- Solids By Revolution 00:07:19
- Reusing Profiles 00:03:06
- Full And Partial Solids Exercise 00:05:29
- Solid By Extrusion Along Tool 00:06:56
- Coat Hanger Exercise 00:10:47
- Thicken Surface Tool 00:08:03
- Linear Solids 00:01:57
- Modify Solids Tools
- Draw On Solid And Modify Solid Tools - Part 1 00:05:41
- Modify Solid - Part 2 00:04:04
- Delete Solid Entity And Taper Face Tools 00:06:29
- Shell Solid And Replace Face 00:06:19
- Boolean Tools - Unite Solids 00:03:46
- Boolean Tools - Intersect Solids 00:04:01
- Boolean Tools - Subtract Solids 00:03:41
- Trim Solids 00:03:42
- Cut Solids By Curves 00:08:31
- Fillet Edges 00:03:21
- Chamfer Edges And Edit Primitives Tools 00:01:37
- Solids Exercises 00:01:36
- Solids Utility Tools
- Convert To Solid 00:03:11
- Align 3D Elements - Part 1 00:05:11
- Align 3D Elements - Part 2 00:03:56
- Extract Faces Or Edges 00:03:31
- Change Smart Solid Display And Remove Entity By Size 00:05:07
- Create Surfaces
- Creating B-Splines 00:06:10
- Surface Display 00:06:22
- Primitive Surfaces 00:01:50
- Create Surfaces Tools 00:03:24
- Free-Form Surfaces
- Loft Surface - Part 1 00:05:42
- Loft Surface - Part 2 00:03:32
- Loft Surface - Part 3 00:01:38
- Loft Surface - Part 4 00:04:29
- Loft Surface - Part 5 00:02:58
- Swept Surface Along Curves - Part 1 00:03:40
- Swept Surface Along Curves - Part 2 00:03:12
- Swept Surface Along Curves - Part 3 00:02:34
- Helical Surface And Loft Rectangle To Circle Tools 00:03:31
- Surface By Network Of Curves 00:05:12
- Construct Surface By Edges Or By Corner Points 00:05:15
- B-Spline Surface By Points 00:06:34
- Planar Surface By Points 00:02:21
- Exercises - Chapter 9 00:00:36
- Modify Surfaces
- Trim Surfaces 00:03:48
- Trim Surfaces By Curves 00:04:23
- Untrim Surface And Stitch Surfaces 00:02:15
- Offset Surface, Change Surface Normal, And Extend Surface 00:03:42
- Merge Surfaces And Fillet Surfaces 00:04:54
- Fillet Surfaces Along Curves And Blend Surfaces Tools 00:07:38
- Modify B-Spline Surface And Surface Utilities Tool Boxes 00:11:10
- Exercise - Chapter 10 00:00:37
- Mesh Tools 00:04:12
- 2D/3D, Cells And Patterning
- Exporting 2D/3D Designs 00:05:20
- 3D Cells 00:03:50
- Googles 3D Warehouse And Sketchup 00:04:11
- Patterning 00:04:09
- Drawing Composition
- General Concepts 00:04:06
- Setup The Bushing Design - Part 1 00:05:42
- Setup The Bushing Design - Part 2 00:06:33
- Fence Clip Method 00:05:56
- Cached Lines Display 00:05:49
- Place Fitted Sections Method - Part 1 00:06:05
- Place Fitted Sections Method - Part 2 00:06:46
- Place Fitted Sections Method - Part 3 00:04:21
- Hypermodels - Part 1 00:06:27
- Hypermodels - Part 2 00:05:57
- Dimensions In Sheets 00:02:12
- Copy-Fold Reference Tool 00:02:05
- Perspective Views And Basic Camera Setup
- Perspective Projections 00:03:27
- Change View Perspective Tool 00:02:19
- Camera Perspective - Exterior 00:06:05
- Camera Perspective - Interior 00:06:47
- Lights And Advanced Camera Settings
- Luxology Rendering Introduction 00:05:37
- Lights Types 00:05:22
- Placing Lights - Part 1 00:06:02
- Placing Lights - Part 2 00:07:48
- Area Lights 00:08:01
- Saving Rendered Views 00:02:40
- Advanced Camera Setups 00:06:24
- Material Assignments
- Table Exercise And Material Options 00:02:07
- Material Definitions 00:07:27
- Assign Materials By Level And Color - Part 1 00:06:42
- Assign Materials By Level And Color - Part 2 00:08:30
- Assign Materials As Attributes 00:06:08
- Bowl And Table Materials 00:04:07
- High Quality Render 00:01:38
- Procedural Textures And Additional Information 00:06:14
- Advanced Rendering Setup
- Import And Edit The House Design 00:04:02
- Editing 3D Cells 00:05:15
- Inserting 3D Cells 00:05:50
- Edit And Move 3D Cells And Elements 00:05:29
- Render An Interior Camera View 00:05:04
- Walls, Floor, And Ceiling Materials 00:03:15
- Adding A Window 00:07:38
- Applying Exterior Finishes 00:06:11
- Multi-Layer Materials 00:03:59
- Luxology Photo-Realistic Rendering
- Introduction To Photo-Realistic Rendering 00:02:38
- Default Render Setups 00:02:49
- Adding Sunlight (Directional Light) 00:06:34
- Volume Effects - Spot Lights 00:06:29
- Volume Effects - Directional Light And North Direction 00:03:38
- Special Material Effects - Part 1 00:08:09
- Special Material Effects - Part 2 00:06:06
- Luxology Exteriors 00:05:34
- Background Settings 00:04:32
- Environmental Settings - Part 1 00:05:24
- Environmental Settings - Part 2 00:03:26
- Housing Survey Drawing 00:05:19
- Adding A Sun Image 00:06:13
- Adding Fog To A Scene 00:02:17
- Solar Studies And Flythroughs
- Solar Studies 00:04:59
- Shadow Movies 00:05:04
- Flythroughs 00:05:35
- Final Thoughts 00:00:52
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