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Lynda - Creating Game Environments in Maya and Photoshop - 98163
Lynda - Creating Game Environments in Maya and Photoshop
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.


Table of Contents

  • Introduction
  • 1. Anatomy of a Low-Poly Model
  • 2. Modular Planning and Blocking
  • 3. Modeling Building Elements in High Detail
  • 4. Low-Poly-Count Elements
  • 5. Unwrapping the Elements
  • 6. Transferring Maps
  • 7. Planning and Constructing Texture Sheets
  • 8. Importing into the Game Editor and Testing
  • Conclusion
  • Lynda - Creating Game Environments in Maya and Photoshop


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