Oreilly - The Complete ARKit Course - Build 11 Augmented Reality Apps
by Rob Percival, Rayan Slim | Publisher: Packt Publishing | Release Date: October 2018 | ISBN: 9781789958775
Become an iOS Augmented Reality Developer by Building 11 High-Level AR Apps using ARKit in iOS 11 and Swift 4 About This VideoBreak into a brand new industry expected to be worth $165 billion by 2024Build augmented reality apps for your business or organisationCreate your own augmented reality appGet app development jobs on freelancer sitesIn DetailThis course will take you on a journey where you'll learn to build 11 High-Level AR Apps using ARKit in iOS 11 and Swift 4. ARKit allows developers to create augmented reality apps for Apple's newly launched iOS 11. This new technology opens up the door for creative people and mobile app designers to build new experiences in a brand new industry that is expected to be worth $165 billion by 2024!. This course will teach you to use textures to make cool 3D models, Display and animate 3D models in the camera view of the real world, Launch projectiles in the real world and lot more.The code bundle for this video course is available at https://github.com/PacktPublishing/The-Complete-ARKit-Course---Build-11-Augmented-Reality-Apps
- Chapter 1 : ARKit - Introduction
- Introduction 00:02:41
- Tools and Software Needed 00:01:45
- Syntax Changes (Xcode Updates) 00:00:56
- Chapter 2 : Xcode & Swift Beginner Crash Course (Optional)
- Xcode Beginner Crash Course (Optional) 00:20:37
- Chapter 3 : ARKit - Getting Started
- World Tracking 00:05:58
- Positioning Nodes 00:12:22
- Reset Tracking 00:05:04
- Random Positioning 00:04:58
- Default Shapes 00:21:59
- Relative Positioning 00:14:13
- Rotation 00:17:48
- Chapter 4 : AR Drawing
- Renderer Delegate 00:05:40
- Camera Position 00:07:15
- Drawing in 3D 00:09:30
- Chapter 5 : Textures and Surfaces
- Planet Earth 00:13:22
- Planet Textures and Positions 00:09:38
- Rotating Planets 00:18:42
- Chapter 6 : 3D Models and Hit-Testing
- Hit-testing 00:14:00
- 3D Models 00:11:18
- CABasicAnimation 00:12:01
- Putting it all together 00:18:25
- Chapter 7 : Planes
- Plane Detection 00:09:29
- Horizontal Lava 00:10:47
- Ikea User Interface 00:11:29
- Horizontal Hit-Testing 00:17:59
- Scaling and Rotating Objects 00:26:42
- Chapter 8 : Vehicular Physics
- Physics Body 00:17:33
- Building The Car 00:11:57
- Accelerometer 00:12:25
- Vehicular Behaviour 00:15:05
- Steering 00:12:17
- Driving 00:07:53
- Reversing 00:09:33
- Chapter 9 : Distance Measurement
- Matrices 00:17:44
- Distance 00:12:11
- Chapter 10 : AR-Portal
- Building the Portal 00:20:57
- Cube Map 00:20:15
- Masking 00:10:40
- Chapter 11 : Projectiles
- Building the Court 00:19:18
- SCNForce 00:27:47
- Chapter 12 : Collisions
- App setup 00:21:53
- Contact Delegate 00:15:00
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