Oreilly - Hands-On Blender 3D Modeling
by Brantley Brumley | Publisher: Packt Publishing | Release Date: February 2019 | ISBN: 9781789953213
Learn to build powerful Blender 3D modelsAbout This VideoNo prior Blender experience needed! This course will take you from the beginning to the end in real time and with usable examplesWith step-by-step videos and instructions, you'll be creating 3D art in minutesApart from the loads of content, you'll export and import your 3D art into Unity 3D, a professional gaming engine that's free to use!In DetailSo, you've seen the latest movies and video games and want to be part of the action. Maybe you're an indie game developer who needs some cool assets for your project, or an artist looking to branch out into the ever-growing 3D industry. Well, you can! 3D modeling is easier than you think and you can start creating your own art.This course will show you the tools and skills necessary using the free Blender 3D software. And the best part is you'll be creating in real time, as well as learning everything you need to know on your path to 3D artistry! This course will take you from A-Z, whether it be for movies, games, or 3D printing. It's up to you to decide! If you want to learn Blender and make headway in the 3D modeling world, then this course is for you!The code bundle for this video course is available at - https://github.com/PacktPublishing/Hands-On-Blender-3D-ModelingDownloading the example code for this course: You can download the example code files for all Packt video courses you have purchased from your account at http://www.PacktPub.com. If you purchased this course elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
- Chapter 1 : Introduction, Setting Up, and Navigation in Blender 3D
- The Course Overview 00:03:32
- Download and Installation of Blender 3D Software 00:02:19
- Setup of the Blender 3D Software and Setting Preferences 00:13:13
- Download and Installation of the Unity 3D Game Engine 00:03:46
- Learning Navigation in Blender 3D 00:18:50
- Chapter 2 : Creating the Base Mesh
- Creating Your First Base Mesh 00:45:06
- Finishing the Base Mesh 00:26:14
- Finishing the Sword’s Base Mesh 00:40:00
- Chapter 3 : Sculpting Blender Models
- Sculpting to Add Detail to the Base Mesh 00:14:42
- MultiRes Sculpting 00:21:28
- Dynamic Topology Sculpting 00:09:44
- Chapter 4 : Using Retopology on Your Model
- What Is Retopology and Why Is It Important? 00:16:28
- Finish Retopology of the Sword 00:07:51
- Unwrapping the Sword 00:13:40
- Chapter 5 : Texturing Models
- Baking Normal and Ambient Occlusion Maps 00:16:04
- Adding Color to the Sword 00:32:42
- Baking the Final Color Map 00:04:01
- Chapter 6 : Character Rigging
- Why We Need Rigging and Its Purpose for Animation? 00:27:36
- Finish with the Rigging 00:18:59
- Chapter 7 : Exporting Models
- Exporting 101 00:10:06
- Bonus Material – Exporting to Unity 3D 00:18:10