Oreilly - Component Design with Autodesk Fusion 360
by Michael Thomas | Publisher: Infinite Skills | Release Date: September 2016 | ISBN: 9781491965092
This course focuses on the tools and techniques needed to produce accurate 3D component designs, industry standard technical documentation, and compelling 3D design presentations. It features extensive lessons on building bodies, rendering, assembling design workflows, and creating animations, drawings, and simulations.You'll learn how to build components that are accurate real-world representations, create photo-realistic renderings of designs, apply animations to designs, produce drawings of designs that incorporate proper technical documentation, and simulate environments for stress testing designs before manufacturing. Learn what bodies and components are and how to use both in 3D design Explore the rendering and animation tools used to create compelling design presentations Understand assembly design using components and applying joints Learn to use the drawing environment to create proper manufacturing documentationDiscover how the simulation environment is used to stress test designsMike Thomas is author of the O'Reilly titles Introduction to Autodesk Fusion 360 and Master Part Modeling with Autodesk Fusion 360. He works as the Technical Services Manager for the mining equipment company PMP, where he oversees engineering software systems, technical operations and technical growth. A regular contributor to the industrial design blog Design and Motion, Mike is a graduate of the Saskatchewan Institute of Applied Science and Technology who spent the first twelve years of his career as an Autodesk application specialist.
- Introduction
- Introduction 00:01:51
- About The Author 00:01:02
- Building A Better Body
- Using Measure 00:04:55
- Adding Stickers 00:01:57
- Applying A Material 00:02:48
- Managing Materials 00:05:01
- Changing The Appearance Part 1 00:02:01
- Changing The Appearance Part 2 00:03:56
- Changing The Appearance Part 3 00:06:28
- How To Add Bodies 00:04:20
- Adding Construction Planes 00:06:34
- Adding Other Construction Features 00:03:11
- Split Bodies 00:03:54
- Move Your Body 00:02:52
- Copy A Body 00:02:44
- Align 00:06:06
- Combine 00:02:44
- Working With Files And Versions 00:03:51
- Rendering
- Adjusting The Scene Part 1 00:07:10
- Adjusting The Scene Part 2 00:03:34
- Texture Map Control 00:04:01
- Adjusting The Rendering Settings 00:05:05
- What Is Ray Tracing 00:02:29
- Capturing The Result 00:01:21
- Using The Rendering Gallery 00:02:06
- How To Make Your Models Look Great 00:05:44
- Assembly Design Workflows
- What Is A Component 00:04:30
- Link The Movements Of Components With As-Built Joints 00:03:44
- Inserting Other Models 00:02:18
- Joints 00:04:48
- Joints 2 00:05:50
- Joint Origins 00:02:50
- Rigid Groups 00:02:15
- Working With Components 00:03:23
- Distributed Design 00:03:48
- Accessing The Mcmaster Carr Library 00:02:01
- Interference 00:01:24
- Component Color Cycling 00:01:00
- Joint Limits 00:03:56
- Drive Joints 00:01:18
- Motion Link 00:02:07
- Motion Study 00:03:25
- Contact Sets 00:02:28
- Sharing A Link 00:02:36
- Initiating A Live Design Review 00:02:50
- Autodesk App Store 00:02:27
- Animations
- Starting With A Storyboard 00:01:35
- Animating The Camera 00:02:04
- Add An Action 00:02:47
- Adjusting The Position Of Components 00:02:34
- Adding Callouts And Adjusting The Appearance 00:01:24
- Making Things Explode 00:02:29
- Sharing Your Animations 00:01:08
- Drawings
- Creating A New Drawing 00:04:51
- Adding Projected Views 00:03:15
- Adding Detail Views 00:01:53
- Create A Section 00:03:21
- Drawing Settings 00:01:27
- Creating A Template 00:01:07
- Adding Centerlines And Centermarks 00:01:37
- Adding Dimensions 00:05:12
- Adding Dimensions With Baseline And Continuous 00:01:11
- Editing Dimensions 00:03:13
- Adding Leaders And Notes 00:02:39
- Adding Symbols 00:02:03
- Insert A Parts List 00:02:12
- Balloon The Drawing 00:02:17
- Configuring The Title Block 00:01:32
- Sharing Your Drawing 00:01:00
- Intro To Simulation
- Creating A New Static Stress Study 00:03:17
- Materials 00:02:09
- Applying Constraints 00:02:29
- Applying Other Constraint Types 00:01:05
- Add A Structural Load 00:01:35
- Apply Pressure, Moments, And Other Load Types 00:02:11
- Contact Within Assemblies 00:02:39
- Generating The Mesh 00:03:18
- Adaptive Mesh Refinement 00:01:51
- Solving And Viewing The Results 00:03:20
- Probing The Results 00:03:15
- Reports 00:02:27
- Conclusion
- Wrap Up And Thank You 00:01:19