Lynda - Cinema 4D R16 Essential Training
CINEMA 4D R16 (C4D) is a vital tool for motion graphics artists, visual effects (VFX) artists, and animators alike. Whether you're just starting out in one of these fields or migrating to C4D after many years in another program, your training should begin here. In this course, author Ian Robinson covers key C4D concepts, such as object hierarchies and relationships, and the essential skills for modeling with primitive objects, splines and generator objects, subdivision surfaces, and polygons. He also shows how to give your 3D models realistic-looking surfaces—the kind of surfaces that make objects seem bumpy, metallic, shiny, or even transparent—with materials and lighting. The final chapters of the course cover keyframe animation, camera movement, and C4D's popular MoGraph module. Dive in and learn what CINEMA 4D has in store for you.
Table of Contents
Introduction1. Getting Started2. Creating and Understanding Objects and Hierarchical Relationships3. Modeling with Splines and Generator Objects4. Understanding Polygonal Modeling5. Modeling with Content Browser Presets6. Modifying Objects with Deformers7. Creating Materials and Textures8. Lights and Lighting9. Keyframes and Animation10. Camera Movement and Controls11. Rendering12. 3D Animation Workflow: Compositing in After Effects13. Getting Familiar with MoGraph14. Sculpting15. 3D TrackerConclusion