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Udemy - Learn Blender 2.8
Udemy - Learn Blender 2.8

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.


Description

In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

이 강좌의 대상:
  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers

Course content

  • Interface and Basic Commands
    • Introduction
    • Basic requirements and download
    • Quick Setup and Splash Screen
    • Understanding the areas
    • Editors
    • Navigating the 3D Environment
    • Frame objects and orbit around selection
    • Selecting objects
    • Moving, rotating and scaling objects
    • Clear and apply
    • Creating and deleting objects
    • Duplicating objects
    • Repeat last
    • Viewport shading options
    • Viewport overlays menu
    • Exercise - Transforming with manipulators
    • Exercise - Transforming with shortcuts
    • Exercise - Transforming with numerical values
    • Startup File
    • Outliner, collections and visibility
    • Modifiers
    • Using Addons
    • Undo and Undo History
    • Quick favorites menu
  • Polygonal Modeling
    • Modeling - Introduction and selection
    • Workspaces and Multi Object Editing
    • Inserting new edges in the model
    • Deleting parts of the geometry
    • Joining and separating geometries
    • Extrude and Inset
    • Exercise - Modeling a wardrobe.
    • Edge, bridge and fill
    • Spin Tool
    • Exercise - Modeling a Mug
    • Smooth Shading
    • Form adjustment tools
    • Edge and vertex extrusion and Polybuild
    • Separating and Merging Vertices
    • Visibility
    • Applying the scale
    • Proportional editing
    • Removing overlapping vertices
    • Removing loose edges
    • Removing interior faces
    • Modelign the body of a helicopter
    • Modeling the other parts of the helicopter
  • Subdivision
    • Subdivision of surfaces - Introduction
    • Crease
    • Control Edges
    • Avoiding imperfections on the surface
    • Adjusting the subdivision of the helicopter
  • Render
    • What is render?
    • Cameras and render
    • Creating and activating cameras
    • EEVEE and Cycles overview
    • Lights
    • Materials
    • Textures
    • PBR Textures
    • Multiple materials
    • Environment Images - HDRI
    • Environment Image with no background
    • EEVEE basic settings
    • Cycles basic settings
    • Render output
    • Setting up the materials of the helicopter
  • Data Blocks
    • Introduction to Data Blocks
    • Shared data blocks and single users
    • Garbage collection and fake users
    • Make links
    • Data Blocks - External Data
  • UV Mapping
    • Understanding UV Mapping
    • Introduction to Unwrap
    • UV Editing Workspace
    • UV Editing Tools - Part 1
    • UV Editing Tools - Part 2
    • Smart UV Project
    • UV mapping the helicopter
  • Texture Painting
    • Creating images for painting
    • Saving the images
    • Brush Controls
    • Stroke panel
    • Falloff panel
    • Using textures in the brush
    • Texture mask
    • Texture paint mode tools
    • Mask Tool
    • Face selection masking mode
    • Paint Bleed
    • Painting the base color of the helicopter
    • Painting the roughness map of the helicopter
  • Snap, origin and parenting
    • Pivot center for rotating/scaling
    • Snap Menu
    • Snap during transform
    • Object origin
    • Transform orientation
    • Parenting objects
    • Configuring the origins and the parenting of the helicopter
  • Introduction to animation
    • Introduction to animation
    • Creating Keyframes
    • Automatic Keyframe Insertion
    • Animation exercise
    • Animating the helicopter
    • Animating the camera of the helicopter
    • Rendering the helicopter with Cycles
  • Project - Creating a complete Robot Scene
    • Preparing the references
    • Modeling the head
    • Modeling the torso
    • Modeling the hip
    • Modeling the arm
    • Modeling the hand
    • Modeling the leg
    • Modeling the foot
    • Mirroring the objects
    • Creating the materials
    • Introduction to the Rigify addon
    • Creating the animation skeleton
    • Parenting the parts to the skeleton
    • Using the rigify controls
    • Walk Cycle - Contact Poses
    • Walk Cycle - Passing Poses
    • Walk Cycle - Up and Down Poses
    • Rendering the scene

Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part5.rar

Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part4.rar

Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part3.rar

Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part2.rar

Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part1.rar


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