Udemy - Learn Blender 2.8
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
Description
In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:
Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, texture and create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;
Create simple animations.
All topics are covered from both the theoretical and practical points of view.
이 강좌의 대상:
- People who want to create 3d scenes for games, films, architecture, animations, and so on...
- Designers
- Advertisers
Course content
- Interface and Basic Commands
- Introduction
- Basic requirements and download
- Quick Setup and Splash Screen
- Understanding the areas
- Editors
- Navigating the 3D Environment
- Frame objects and orbit around selection
- Selecting objects
- Moving, rotating and scaling objects
- Clear and apply
- Creating and deleting objects
- Duplicating objects
- Repeat last
- Viewport shading options
- Viewport overlays menu
- Exercise - Transforming with manipulators
- Exercise - Transforming with shortcuts
- Exercise - Transforming with numerical values
- Startup File
- Outliner, collections and visibility
- Modifiers
- Using Addons
- Undo and Undo History
- Quick favorites menu
- Polygonal Modeling
- Modeling - Introduction and selection
- Workspaces and Multi Object Editing
- Inserting new edges in the model
- Deleting parts of the geometry
- Joining and separating geometries
- Extrude and Inset
- Exercise - Modeling a wardrobe.
- Edge, bridge and fill
- Spin Tool
- Exercise - Modeling a Mug
- Smooth Shading
- Form adjustment tools
- Edge and vertex extrusion and Polybuild
- Separating and Merging Vertices
- Visibility
- Applying the scale
- Proportional editing
- Removing overlapping vertices
- Removing loose edges
- Removing interior faces
- Modelign the body of a helicopter
- Modeling the other parts of the helicopter
- Subdivision
- Subdivision of surfaces - Introduction
- Crease
- Control Edges
- Avoiding imperfections on the surface
- Adjusting the subdivision of the helicopter
- Render
- What is render?
- Cameras and render
- Creating and activating cameras
- EEVEE and Cycles overview
- Lights
- Materials
- Textures
- PBR Textures
- Multiple materials
- Environment Images - HDRI
- Environment Image with no background
- EEVEE basic settings
- Cycles basic settings
- Render output
- Setting up the materials of the helicopter
- Data Blocks
- Introduction to Data Blocks
- Shared data blocks and single users
- Garbage collection and fake users
- Make links
- Data Blocks - External Data
- UV Mapping
- Understanding UV Mapping
- Introduction to Unwrap
- UV Editing Workspace
- UV Editing Tools - Part 1
- UV Editing Tools - Part 2
- Smart UV Project
- UV mapping the helicopter
- Texture Painting
- Creating images for painting
- Saving the images
- Brush Controls
- Stroke panel
- Falloff panel
- Using textures in the brush
- Texture mask
- Texture paint mode tools
- Mask Tool
- Face selection masking mode
- Paint Bleed
- Painting the base color of the helicopter
- Painting the roughness map of the helicopter
- Snap, origin and parenting
- Pivot center for rotating/scaling
- Snap Menu
- Snap during transform
- Object origin
- Transform orientation
- Parenting objects
- Configuring the origins and the parenting of the helicopter
- Introduction to animation
- Introduction to animation
- Creating Keyframes
- Automatic Keyframe Insertion
- Animation exercise
- Animating the helicopter
- Animating the camera of the helicopter
- Rendering the helicopter with Cycles
- Project - Creating a complete Robot Scene
- Preparing the references
- Modeling the head
- Modeling the torso
- Modeling the hip
- Modeling the arm
- Modeling the hand
- Modeling the leg
- Modeling the foot
- Mirroring the objects
- Creating the materials
- Introduction to the Rigify addon
- Creating the animation skeleton
- Parenting the parts to the skeleton
- Using the rigify controls
- Walk Cycle - Contact Poses
- Walk Cycle - Passing Poses
- Walk Cycle - Up and Down Poses
- Rendering the scene
Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part5.rar
Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part4.rar
Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part3.rar
Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part2.rar
Udemy_-_Learn_Blender_2.8_-_Master_the_Fundamental_Principles_of_Blender_2.8.part1.rar
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