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Lynda - Animating for Unity 3D in 3ds Max - 143342
Lynda - Animating for Unity 3D in 3ds Max
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine. Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system.


Table of Contents

  • Introduction
  • 1. Basic Object Animation Export
  • 2. Exporting Animating Custom Rigs
  • 3. Using Animated Character Studio Rigs
  • 4. Using Animated CAT Rigs
  • Conclusion
  • Lynda - Animating for Unity 3D in 3ds Max


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