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Lynda - Animating Cartoon Characters in Maya - 191957
Lynda - Animating Cartoon Characters in Maya
Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.


Table of Contents

  • Introduction
  • 1. Animating a Cartoon Walk
  • 2. Straight Ahead: Creating a Jump
  • 3. Pose to Pose: Animating Changes in Mood
  • 4. Animating a Zip Out
  • 5. Finalizing and Rendering
  • Conclusion
  • Lynda - Animating Cartoon Characters in Maya


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