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Lynda - 3ds Max: Game Prop Creation - 96947
Lynda - 3ds Max: Game Prop Creation
Explore the world of modeling and texturing game props and assets in Autodesk 3ds Max. Author Adam Crespi demonstrates how to create both small and large props, from tools to shipping containers. The course begins with cloning and instancing objects for ease of modeling and unwrapping, and segues into multiple methods of unwrapping and painting texture by hand in Adobe Photoshop. Adam looks at various plug-ins that assist with normal map generation as well as sculpting in Mudbox, a digital sculpting application that can add realism and detail to your models. Finally, the course shows how to add lights to a scene and preview the objects in-game.


Table of Contents

  • Introduction
  • 1. Modeling a Large Prop (Shipping Container)
  • 2. Texturing the Shipping Container
  • 3. Modeling Tools and Small Props
  • 4. Modeling Furniture
  • 5. Painting a Wood Texture from Scratch
  • 6. Workflow and Integration
  • 7. Sculpting and Painting in Mudbox
  • 8. Ambient Occlusion and Specularity
  • 9. Importing into Unity and Testing
  • Conclusion
  • Lynda - 3ds Max: Game Prop Creation


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