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Lynda - 2D Animation: Animal Walk Cycles - 543001
Lynda - 2D Animation: Animal Walk Cycles
Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.


Table of Contents

  • Introduction
  • 1. Walk Cycles
  • Conclusion
  • Lynda - 2D Animation: Animal Walk Cycles


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