Oreilly - Adobe Flash CS5.5
by Andy Anderson | Publisher: Infinite Skills | Release Date: June 2011 | ISBN: 9781926873466
In this Adobe Flash CS5.5 Training Video, expert author Andy Anderson explains the ins and outs of using this powerful animation and video creation program. Adobe Flash has become a web standard for animations, video and even gaming. In this training video, Andy introduces you to the basics of Flash, preparing you to utilize it in many different fashions, including a review of the new features for the 5.5 update to the CS5 suite.Andy starts with an introduction to the new features available in CS5.5, including asset sharing with projects, converting vector images to bitmap, publishing to iOS devices and much more. You will then get into the basics of creating your Flash documents and projects, this video tutorial covers topics ranging from working with text, graphics, animation and video. You will learn how to work within the Flash timeline, utilize layers, create shapes and use the pen and other drawing tools. You will be taught how to import graphics, save symbols to the library, work with masks, and even introduce audio into your Flash documents. Andy teaches you using a unique combination of humor and instruction, which is extremely effective in allowing you to retain what you are taught.By the conclusion of this computer based training video, you will have all the necessary skills to create your own flash movies, animations and web documents or even full websites! Andy has included working files to allow you to use the exact same files he is using, increasing your ability to replicate the examples and learn Flash at your own pace.
- Whats New In Flash CS5.5
- Introduction 00:02:30
- Working With Enhanced Scaling Assets 00:03:03
- Adding Pinning Support For IK Objects 00:02:59
- The Improved Snippets Panel 00:06:03
- Sharing Assets With The Projects Panel 00:04:40
- Cache As Bitmap, And Export To Bitmap 00:01:51
- Converting Vector To Bitmap 00:01:43
- Publishing To iOS Devices 00:04:55
- Conclusion 00:01:05
- Introduction To Flash
- Chapter 2 Intro 00:02:02
- Opening & Saving Flash Working Documents 00:08:33
- Modifying Flash Preferences 00:04:06
- Controlling Document Settings 00:04:43
- Creating A Flash Project 00:02:38
- Basics Of Flash Publishing 00:02:34
- Quick Tip - Running The Animation Within Flash 00:00:47
- Quick Tip - Customize Tools Panel 00:01:01
- Working In The Flash Environment
- Chapter 3 Intro 00:01:28
- The Flash Timeline 00:04:50
- Working With Layers 00:03:51
- Controlling Layer Complexity With Folders 00:04:14
- Working With Layer Preferences 00:03:46
- Understanding Flash Scenes 00:06:26
- Quick Tip - Utilizing Flash File Info 00:01:01
- Quick Tip - Quick Access To Scenes 00:00:42
- Working With Colors - Gradients And Shapes
- Chapter 4 Intro 00:01:10
- Working With Color 00:05:33
- Using The Flash Deco Tool 00:05:51
- The Line Drawing Tool 00:07:09
- Understanding The Pencil Tool 00:03:37
- Working With The Brush & Scatter Brush Tools 00:10:58
- Using Predefined Shape Tools 00:07:35
- Working With Gradients 00:08:31
- Quick Tip - Changing Colors With The Eyedropper Tool 00:00:51
- Quick Tip - Adding Strokes And Fills To Objects 00:00:52
- Quick Tip - Controlling The Edges Of Objects 00:00:59
- Working With The Flash Library
- Chapter 5 Intro 00:01:32
- Working With Flash Objects 00:12:07
- Understanding The Flash Library 00:04:26
- Working With Graphic Symbols 00:06:36
- Using Movie Clips 00:04:08
- Working With Flash Buttons 00:03:00
- Generating Graphic Symbols 00:02:59
- Creating A Movie Clip 00:03:55
- Making A Simple Button 00:04:41
- Working With External Libraries 00:03:52
- Swapping Library Symbols 00:02:11
- Quick Tip - Converting Strokes To Fills 00:00:56
- Working Flash Text
- Chapter 6 Intro 00:01:27
- Classic Versus CS5 Text 00:04:43
- Working In Classic Flash Text 00:05:13
- Working With Fonts, Colors & Size 00:08:12
- Tracking, Kerning And Leading 00:05:09
- Spell Check & Find And Replace 00:05:21
- Working With Rotation And Alignment 00:04:44
- Embedding Fonts 00:02:59
- Breaking Text Apart 00:02:30
- Multiple Text Boxes 00:03:32
- Quick Tip - Breaking And Reconnecting Column Text 00:01:06
- Quick Tip - Working With Special Characters 00:01:08
- Quick Tip - Formatting Columnar Text 00:01:02
- Importing Graphics Into Flash
- Chapter 7 Intro 00:01:26
- Bitmap Versus Vector 00:07:05
- Dragging And Dropping From An Application 00:04:18
- Dragging And Dropping From The Desktop 00:04:14
- Using The Flash Import Command 00:04:30
- Editing Bitmap Images 00:02:30
- Compressing Bitmap Images 00:02:14
- Converting Bitmaps To Vector 00:03:43
- Quick Tip - Setting Selection Preferences 00:00:52
- Working With Flash Animation: Frame-By-Frame
- Chapter 8 Intro 00:01:14
- Building A Frame-By-Frame Animation 00:05:45
- Modifying A Frame-By-Frame Animation 00:04:34
- Working With Alignment And Distribution 00:05:23
- Editing Tips 00:02:29
- Working With Classic Tweening
- Chapter 9 Intro 00:01:43
- Understanding Classic Tweening 00:02:32
- Setting Up The Document 00:02:36
- Creating A Classic Tween 00:05:14
- Rotating A Tween Object 00:02:19
- Working With Gravity 00:04:35
- Changing The Shape Of A Tween Shape 00:03:43
- Using Guide Layers 00:06:12
- Morphing Object With Shape Tweening 00:03:14
- Working With Shape Hinting 00:04:40
- Quick Tip - Working With Multiple Spans 00:00:53
- Quick Tip - Fading With A Tween 00:00:54
- Working In The Motion Tween Panel
- Chapter 10 Intro 00:01:55
- The Motion Editor Panel 00:09:53
- Setting Up The Document 00:04:48
- Creating A Frame-By-Frame Movie Clip 00:05:39
- Simulating Ground Using A Gradient 00:04:05
- Adding Mountains With A Motion Tween 00:07:43
- Creating A Phone Pole 00:05:42
- Adding Motion Tween Clouds 00:06:39
- Quick Tip - Centering Objects Using Shortcuts 00:00:47
- Quick Tip - Adding A Curve To A Motion Tween 00:01:05
- Working With Masks
- Chapter 11 Intro 00:01:22
- Generating A Basic Mask 00:06:42
- Animating A Flash Mask 00:04:11
- Adding To The Animated Mask 00:04:35
- Shape Changing A Mask 00:05:46
- Working With Complex Masks 00:07:47
- Adding Layers To An Existing Mask 00:04:10
- Quick Tip - Adding Layers To A Mask 00:00:52
- Working Audio In Flash
- Chapter 12 Intro 00:01:45
- Working With Audio 00:03:58
- Adding Audio To A Slide Show 00:15:06
- Creating A Stop Audio Button 00:06:04
- Playing & Pausing Audio 00:05:15
- Syncing Audio To The Timeline 00:04:48
- Adding Audio To A Button 00:02:00
- Using Audio Editor In Flash 00:03:54
- Quick Tip - Controlling The Height Of A Timeline Layer 00:00:42
- Working With Video In Flash
- Chapter 13 Intro 00:01:22
- Using The Flash Media Encoder 00:04:57
- Adding Video To A Flash Document 00:03:58
- Controlling Flash Video Properties 00:06:36
- Customizing The Video Interface 00:05:48
- Flash TV - Part 1 00:08:45
- Flash TV - Part 2 00:07:20
- Flash TV - Part 3 00:06:43
- Working With Effects - Filters And Bones
- Chapter 14 Intro 00:01:15
- Working With Effects And Motion - Part 1 00:12:32
- Working With Effects And Motion - Part 2 00:11:45
- Working With Flash Filters - Part 1 00:08:03
- Working With Flash Filters - Part 2 00:10:53
- Understanding The Bone Tool - Part 1 00:06:58
- Understanding The Bone Tool - Part 2 00:09:13
- Quick Tip - Letting Your Users Control The Animation 00:01:04
- Using Components And Snippets
- Chapter 15 Intro 00:01:34
- Using Flash To Access Web Sites 00:12:26
- Controlling Movie Clips With Components 00:11:46
- Modifying The Flash Cursor 00:06:53
- Using Flash To Load External Images 00:08:23
- Quick Tip - Whatever Happened To Behaviors 00:00:53
- Publishing A Flash Movie
- Chapter 16 Intro 00:01:47
- Debugging And Publishing Basics 00:05:18
- Bandwidth Profiler And Simulate Download 00:05:27
- Working Through Publish Settings 00:10:23
- Exporting To Other Formats 00:03:24
- Exporting To The QuickTime Format 00:02:43
- Using Macintosh And Windows Projectors 00:02:02
- Saving Publish Settings 00:02:30
- Quick Tip - The SWF History Log 00:00:53
- Quick Tip - Setting Publish Settings 00:00:42
- Conclusion