Oreilly - Advanced Flash Professional 8: Next Level ActionScript - 00320090092SI
Oreilly - Advanced Flash Professional 8: Next Level ActionScript
by John Ulliman | Publisher: Total Training | Release Date: November 2007 | ISBN: 00320090092SI


Table of Contents

  1. Chapter 1: Using Built-In Classes
    • INTRODUCTION 00:00:46
    • Looking at the Basics 00:02:47
    • Changing the Properties of a Movie Clip 00:04:21
    • Using the On Enter Frame Event Handler 00:03:37
    • Using the Randomize Function 00:07:27
    • Creating a Placeholder for Multiple Objects 00:03:53
    • Adding a Loop 00:04:23
    • Using Variables to Make Reusable Code 00:06:26
    • Setting Up an On Release Event 00:03:05
    • Making a Tween Object 00:07:15
    • Modifying the Depth Parameter 00:09:42
    • Demonstrating the Modular Structure with Alpha 00:06:36
  2. Chapter 2: Working with the Listener Object Model
    • INTRODUCTION 00:00:35
    • Looking at Built-In Classes 00:01:42
    • Working with MovieClip Event Handlers 00:03:21
    • Working with Non-Handler Classes 00:03:24
    • Creating Mouse Events 00:06:57
    • Creating Key Events 00:05:48
    • Using Switches to Detect which Keys are Pressed 00:05:07
    • Event Listeners 00:06:38
    • Practical Example of Listener Usage 00:03:35
    • Listening for Multiple Broadcasts 00:04:59
    • A Limitaton of the loadMovie Method 00:03:13
    • Introducing the MovieClipLoader 00:03:44
    • Listening for Load Progress 00:04:50
    • Creating an Animated Progress Bar 00:03:00
    • Hiding Progress Bar Upon loadComplete 00:02:15
    • Loading External Bitmaps with MovieClipLoader 00:03:05
  3. Chapter 3: Introduction to Making Classes
    • INTRODUCTION 00:00:24
    • Learning the Structure of a Real Class 00:06:03
    • Declaring Variables 00:03:01
    • Introducing Constructor Functions 00:05:08
    • Testing Using a Different Stage Size 00:03:15
    • Using Methods 00:07:30
    • Using a Getter & a Setter 00:06:56
    • Showing a Dynamic Setting in the Class 00:02:25
    • Randomizing 00:08:36
    • Reusability 00:05:43
    • Setting Up a Class for a Text Type Animation 00:05:43
    • Adding a Typer Function to the Class 00:04:32
    • Testing the Text Type Animation 00:05:05
  4. Chapter 4: Using Custom Classes for Buttons
    • INTRODUCTION 00:00:27
    • Introducing Custom Buttons 00:01:25
    • Setting Up the Visibility of the Initial Content 00:01:40
    • Setting Up Event Handlers for the Home Button 00:04:45
    • Adding Frame Labels 00:03:36
    • Dynamically Assigning the Label for a Button 00:01:51
    • Setting Up a Generalized Function to Handle Buttons 00:06:36
    • Making Custom Buttons into a Class 00:04:48
    • Making a Class an Extension of Another Class 00:03:48
    • Assigning Event Handlers to Functions & a Class 00:05:15
    • Advanced Button Class Summary 00:01:35
    • Attaching Audio to a Toggle Button 00:03:10
    • Constructing a Class for the Toggle Button 00:05:10
    • Animate the Toggle Button Using the Tween Class 00:05:05
    • Learning where to Store Class Files 00:05:04
  5. Chapter 5: Using Custom Classes for Effects
    • INTRODUCTION 00:00:24
    • Building Animated Effects in the Timeline 00:06:56
    • Packaging Scripts into a Function 00:07:25
    • Setting Up Letter Spacing & Text 00:07:52
    • Turning a Script into a Class, Part 1 00:03:15
    • Turning a Script into a Class, Part 2 00:06:50
    • Testing Using Syntax Checker 00:04:03
    • Animation Changes & New Effects 00:02:38
    • Making a Class More Independent 00:03:22
    • Creating Tweens inside the Class 00:05:24
    • Incorporating Tween Events & Methods into the Class 00:04:07
    • Adding More Effects 00:06:47
    • Building Effects into the Class File 00:03:28
    • Formatting Text in the Test File 00:07:49
  6. Chapter 6: Making a Component
    • INTRODUCTION 00:00:26
    • Checking Out Graphics for the Content 00:02:40
    • Starting the Slider Movement 00:03:19
    • Measuring the Position of the Slider 00:03:14
    • Set Intervals with Check Settings Function 00:04:10
    • Changing the Interval for Smoother Control 00:03:04
    • Moving the Code into a Class 00:02:47
    • Using Check Syntax to Find Script Errors 00:06:26
    • Setting Up the Project for Testing 00:03:57
    • Adding an OnRelease Outside Event Handler 00:01:46
    • Separate the Slider Measurement from the Object 00:04:52
    • Tracking if the Slider is Active 00:03:28
    • Setting the Range of the Slider 00:02:47
    • Making the Slider into a Component 00:05:20
    • Setting Up a Rotation Slider 00:03:49
    • Adding a Start Value 00:03:42
    • Displaying the Slider in the Components Panel 00:05:50
    • Testing the Slider Component 00:03:26
    • Final Comments & Credits 00:03:29
  7. Chapter 7: Using the Sound Class
    • INTRODUCTION 00:00:28
    • Introducing the MP3 Player Project 00:01:52
    • Setting Up the External Playlist 00:05:02
    • Setting Up the Combo Box for Music Selection 00:03:15
    • Display Selected Song Title & Stylize Text 00:05:45
    • External Sound Loading & Tracking 00:06:58
    • Adding a Progress Bar for Load/Play Position 00:07:09
    • Working with ID3 Metadata 00:09:20
    • Adding Volume & Balance Sliders 00:05:00
    • Adding a Play/Pause Toggle Control 00:06:57
    • Rearrange the onLoad, onComplete & onID3 Data 00:02:10
    • Incorporating an Array Formula 00:07:06
    • Initializing the Array Data & Adding Variables 00:04:51
    • Constructing the Amplitude Meters 00:06:37
    • Controlling the Amplitude Meters with Sliders 00:05:57
    • Cleaning Up the MP3 Player Script 00:03:47
  8. Chapter 8: Drawing API
    • INTRODUCTION 00:00:19
    • Introducing Drawing Methods 00:02:59
    • Drawing Strokes with moveTo & lineTo Methods 00:03:01
    • Making Shapes with beginFill, endFill & curveTo 00:03:24
    • Introducing New Parameters in Flash 8 00:01:14
    • Animating Objects Using Drawing Methods 00:08:09
    • Using Initialization Objects to Control Animation 00:03:18
    • Connecting Animation to App Functionality 00:09:06
  9. Chapter 9: Working with Bitmap Data
    • INTRODUCTION 00:00:25
    • Intoducing the Bitmap Data Class 00:03:22
    • Setting Up Bitmap Caching 00:03:22
    • Using Basic Filters 00:02:33
    • Creating a Blur Filter & Adding it to a Movie Clip 00:05:23
    • Creating a Bitmap Data Object from Scratch 00:05:29
    • Accessing Pixel Noise through Bitmap Data 00:05:32
    • Applying a Noise Method to Bitmap Data 00:02:15
    • Applying a Perlin Noise Method 00:04:36
    • Setting the MP3 Player to Control the Animations 00:03:40
  10. Chapter 10: Applying Matrix Transformations
    • INTRODUCTION 00:00:23
    • Understanding the Matrix Class 00:03:08
    • Using the Matrix Class 00:02:52
    • Affecting Movie Clips with Matrices 00:03:18
    • Making a Placeholder Matrix 00:03:28
    • Changing Matrix Properties 00:03:05
    • Setting Up a Coordinate System 00:02:21
    • Setting Up Slider Controls 00:05:41
    • Looking at ColorTransforms 00:04:11
    • Assigning a ColorTransform Object 00:05:01
    • Understanding the Math behind ColorTransform 00:03:29
    • Applying Random Colors with ColorTransform 00:04:40
  11. Chapter 11: A Preview of Mobile Applications
    • INTRODUCTION 00:00:26
    • Setting Up Flash Lite™ 2 00:05:41
    • Introducing the Emulator 00:02:04
    • Explaining the Screen Size for the Graphics 00:02:27
    • Setting the Output Quality 00:04:27
    • Adding Text 00:06:04
    • Enabling Buttons with ActionScript 00:02:53
    • Adding Navigation to the Number Keys 00:05:16
    • Adding Navigation to the 4-Way Keys 00:03:32
    • Adding Navigation to the Soft Keys 00:04:35
    • Discussing the Flash Development Center 00:02:04
    • Final Comments & Credits 00:03:50
  12. Oreilly - Advanced Flash Professional 8: Next Level ActionScript


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