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Oreilly - Advanced Flash Professional 8: ActionScript - 00320090052SI
Oreilly - Advanced Flash Professional 8: ActionScript
by John Ulliman | Publisher: Total Training | Release Date: November 2007 | ISBN: 00320090052SI


Table of Contents

  1. Chapter 1: Getting Started
    • INTRODUCTION 00:00:55
    • The Trace Function & Comments 00:07:05
    • ActionScript Preferences & the Check Syntax Button 00:04:00
    • The Actions Panel 00:05:08
    • Creating a Variable 00:02:32
    • Identifying & Measuring Movie Clips 00:05:39
    • Accessing the Values of Movie Clip Properties 00:04:36
    • Changing the Properties of Other Movie Clips 00:06:20
    • Adding Dynamic Text & Buttons 00:06:10
    • Using the TextField.text Property of Dynamic Text 00:03:07
    • Best Practices for Working with String & Number Variables 00:06:32
    • Using Script Assist to Attach Script to a Button 00:05:04
    • Keeping Your Script Organized 00:02:41
    • Connecting All the Actions Together 00:05:23
  2. Chapter 2: ActionScript Syntax & Structure
    • INTRODUCTION 00:00:18
    • Changing the Position and Size of an Object 00:02:47
    • Introducing Dot Syntax 00:03:37
    • Using the Movie Explorer 00:02:13
    • Placing Objects Inside Other Objects Using Paths 00:04:52
    • Comparing Absolute vs. Relative Paths 00:05:52
    • Altering the Parent of an Object 00:04:02
    • Using the Insert a Target Path Tool 00:02:29
    • Defining Classes, Objects, Properties, Methods, & Events 00:06:38
    • Adding an Event Handler to a Movie Clip 00:03:43
    • Making Things Easier by Declaring Object Types 00:04:29
    • Building a Button 00:05:10
    • Using a Method to Add a Specific Action to a Button 00:08:02
    • Understanding the Purpose of Objects e.g. Date 00:05:10
    • Using Various Methods to Obtain Specific Date Data 00:03:08
    • Creating a Named Dynamic Text Field 00:05:19
  3. Chapter 3: Text & Form Handling
    • INTRODUCTION 00:00:24
    • Creating Dynamic Text Fields from Static Text 00:03:00
    • Using ActionScript to Insert Text into a Field 00:03:59
    • Modifying TextField Properties to Size & Wrap Text 00:04:18
    • Overview of Creating Text Fields with ActionScript 00:06:29
    • Creating New Text Fields with ActionScript 00:04:31
    • Changing Text Color with ActionScript 00:02:03
    • Changing Text Properties with a TextFormat Object 00:03:32
    • Using setNewTextFormat, Grouping Scripts & Auto Format 00:02:53
    • Embedding Fonts into a Flash Movie 00:05:50
    • Creating Input Text Fields 00:05:11
    • Retrieving Data from Input Fields 00:03:57
    • Exporting Data to a Website via URL 00:04:48
    • Adding Navigation Between the Form & Home Text 00:03:26
  4. Chapter 4: Working on External Data
    • INTRODUCTION 00:00:25
    • Importing Data from a Text File Using a LoadVars Object 00:04:56
    • Accessing Variables in a Text File 00:02:54
    • Setting Up How the Data Displays on Screen 00:03:20
    • Setting Up a Navigation System to Access Variables 00:03:41
    • Introducing Components 00:02:54
    • Setting Parameters & Using ActionScript to Load Lables 00:04:14
    • Using a TextArea Component 00:02:40
    • Linking the ComboBox Data to the TextArea Data 00:06:43
    • Setting Up an XMLConnector to Bring in Data 00:06:17
    • Setting Up a Binding in the Component Inspector 00:07:31
    • Binding an Array of Data to the ComboBox 00:03:46
    • Binding the Description to the ComboBox 00:02:28
    • Assigning the Default Value for the Selected Index 00:01:42
    • Adding Areas & Setting Up Their Bindings 00:03:41
    • Using a Loader Component to Load Graphics 00:04:59
    • Adding Image Loaders for the Sun & Water Indicators 00:02:58
    • Changing Styles with ActionScript 00:06:34
  5. Chapter 5: Animating with ActionScript
    • INTRODUCTION 00:00:21
    • Creating Simple Animations with ActionScript 00:04:02
    • Using Buttons to Play & Stop Animations 00:05:55
    • Writing Script to Control the Alpha of a Movie Clip 00:04:44
    • Using a Conditional Statement to Create Smarter Animations 00:05:49
    • Creating a Reusable Function 00:04:47
    • Adjusting the Speed of the Animation 00:05:40
    • Creating Buttons to Fade In & Out 00:03:59
    • Varying the Speed of an Animation 00:09:01
    • Creating & Using Functions 00:07:59
    • Animating with the SetInterval Function 00:07:47
    • Animating with Transitions 00:05:22
    • Animating with the Easing Parameter 00:03:26
    • Adding Tweens to an Animation 00:06:20
    • Comparing Different Methods of Tweening 00:02:39
    • Final Comments & Credits 00:01:55
  6. Chapter 6: Making Flash Website Structures
    • INTRODUCTION 00:00:31
    • Setting Up a Basic Slide Presentation 00:06:38
    • Masking JPEGs to Use as Background Images 00:02:22
    • Setting Up a Reusable Text Animation 00:09:02
    • Creating New Slide Screens Using Established Layout 00:03:11
    • Adjusting the Text Background to Match the Text 00:05:35
    • Working with Form Screens 00:07:47
    • Creating Buttons Based on ActionScript 00:04:48
    • Using ActionScript to Add Styles to Buttons 00:06:51
    • Using ActionScript to Set Up Button Behaviors 00:08:18
    • Using Tween Classes to Create a Tracking Pointer 00:08:20
    • Using the Go To Slide Method 00:04:53
  7. Chapter 7: Building a Basic Game
    • INTRODUCTION 00:00:17
    • Placing the Button & the Bubble 00:03:45
    • Using the Math Function for Random Placement 00:05:04
    • Using the Duplicate Movie Clip Function 00:06:53
    • Storing the Movement of a Bubble in an 00:03:44
    • Making the Bubbles Move Randomly 00:03:58
    • Staying Inside a Frame with Conditional Statements 00:04:40
    • Rotation, Alpha & Unloading the MovieClips 00:04:22
    • Setting Up a hitTest 00:04:48
    • Making the Pin a Dragable Element 00:04:20
    • Creating More Bubbles with 00:04:13
    • Adding a Sound Object 00:03:44
    • Adding the Score & Starting Position of the Pin 00:06:02
  8. Chapter 8: More Game Structures
    • INTRODUCTION 00:00:17
    • Setting Up the Key Command 00:06:57
    • Creating Variables & Instances to Control Motion 00:04:38
    • Creating a Function to Listen to Keyboard Commands 00:04:58
    • Using the Attach Move Method 00:04:32
    • Creating an Init Bullet to Shoot from the Gun 00:05:39
    • Removing Unused Movie Clips 00:02:28
    • Creating an Init Function for the Aliens 00:04:33
    • Setting Up the Alien Movement 00:04:19
    • Using the Hit Test Method for Movie Clip Collision 00:06:03
    • Setting Up Sounds & Explosions on Contact 00:05:15
    • Setting Up Hits & Misses 00:08:06
  9. Chapter 9: Controlling Video with ActionScript
    • INTRODUCTION 00:00:22
    • Importing Video & Changing Parameters 00:03:28
    • Managing Video Playback Options 00:03:48
    • Accessing the Control Bar & Video Content 00:03:33
    • Building a Control Bar & Customizing Buttons 00:07:31
    • Setting Up a Video Playlist 00:06:52
    • Placing Cue Points in the Video 00:06:49
    • Using Listener Objects to Get Data from a Cue Point 00:03:19
    • Animating Movie Clips to Sync with Cue Points 00:03:29
    • Setting Up Video & XML Files for Closed Captioning 00:06:36
    • Parsing the XML File 00:05:25
    • Setting up a 00:01:44
    • Assigning the Caption Text to the Cue Points 00:06:46
  10. Chapter 10: Putting It All Together
    • INTRODUCTION 00:00:26
    • Formatting a Slideshow in ActionScript 00:05:52
    • Extracting Data from an XML File 00:03:23
    • Adding Thumbnails into a Flash Movie 00:07:50
    • Perfecting Rollovers with Nesting & Tweening 00:05:52
    • Building a Function to Generalize Script 00:05:47
    • Loading Mulitple Images Using a Single Function 00:08:02
    • Arranging Thumbnail Positions in a Flash Movie 00:04:47
    • Using a SetInterval Function to Animate Images 00:04:32
    • Coordinating Animation with the User's Mouse Movement 00:11:30
    • Final Comments & Credits 00:02:02
  11. Oreilly - Advanced Flash Professional 8: ActionScript


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