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3ds Max: Rendering with Arnold
3ds Max: Rendering with Arnold
Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.


  • Introduction
  • 1. Concepts
  • 2. Studio Lighting
  • 3. Environment Lighting
  • 4. Materials and Maps
  • 5. Rendering
  • Conclusion


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