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3ds Max 2020 Essential Training
3ds Max 2020 Essential Training
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Instructor Aaron F. Ross also shows how to construct hierarchies, add cameras and lights, animate with keyframes, and more.


  • Introduction
  • 1. Getting Started
  • 2. 3ds Max Interface
  • 3. Scene Layout
  • 4. Spline Modeling
  • 5. Parametric Modeling with Modifiers
  • 6. Polygon Modeling
  • 7. Subdivision Surface Modeling
  • 8. Freeform Modeling
  • 9. Camera Techniques
  • 10. Lighting
  • 11. Materials
  • 12. Mapping Textures
  • 13. Hierarchies
  • 14. Keyframe Animation
  • 15. Rendering
  • Conclusion


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