3ds Max 2013 Essential Training
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.
- Introduction
- 1. Getting Started
- 2. The 3ds Max Interface
- 3. Modeling Basics
- 4. Modeling with Splines
- 5. Lofting
- 6. Modeling with Primitives
- 7. Using the Modifier Stack
- 8. Polygon Modeling
- 9. Subdivision Surface Modeling
- 10. NURBS Modeling
- 11. Modeling for Motion Graphics
- 12. Materials Basics
- 13. Mapping Textures
- 14. Camera Basics
- 15. Lighting Basics
- 16. Keyframe Animation
- 17. Hierarchies
- 18. Controllers and Constraints
- 19. Rendering
- Conclusion
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