Published 2/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 43.18 GB | Duration: 50h 15m
Learn how to create an UE5 scene inspired by The Witcher game What you'll learn Create an environment from scratch on UE5 Create next-gen trees Create multiple optimized shaders Create different vegetation type on Speedtree 9 Requirements Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11 Winrar or 7zip to decompress files The basics of Unreal Ee Description During this course I will show you how to create a scene inspired by The Witcher 3: Wild Hunt.The goal of this course is to show you, step by step, how to create an inspired environment from scratch.From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.What I will learn?In Speedtree 9:Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)Create 3d branches to use as texturesCreate an atlas to combine several parts in a single textureCreate ground foliage models optimized for real rendering.In UE5:Complex shaders for trunk, foliage, terrain & Megascans assets.Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.Complete composition (Procedural Placement, lighting, vfx...)Create renders with the Movie Render QueueIn Quixel Mixer:Create multiple advanced textures with and without animated puddles in UE5Export with the correct packed texturesIn Gaea:Create some terrains used to dress the background of our sceneExport masks to use them for texturing in UE5In Photoshop:Replace colors of some texturesEnhance the qualityCombine masksWhich chapters are available?Aspen Trees (Complete Creation) - (7h26)Bark & Foliage advanced Shader - (2h35)Pine Trees (Complete Creation) - (6h55)Variations & Saplings for Aspen & Pine - (3h)Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)Ground Foliage (Speedtree 9) - (7h25)Scene Creation (Part 1) - (2h52)Distant Terrain + Shader (Gaea / UE5.1) - (1h10)Megascans Advanced Shader (UE5.1) - (1h05)Scene Creation (Part 2) (UE5.1) - (7h27)Decals Shader (UE5.1) - (51m)Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)Simple Particles (Ambient Dust / Moving Pollen...) (UE5.1) - (40m)Scene Creation (Part 3) (UE5.1) - (1h10)Rendering with Movie Render Queue (UE5.1) - (1h)What I will get? (updated weekly)~51 hours of step-by-step video tutorialSeparate able chapters (.zip)1080/30fps resolutionSoftware Used:Speedtree 9.1.2 or aboveUnreal Ee 5.13d Modeler (Blender, 3ds Max, Maya...)Photo/Image Editing Software (Photoshop, Gimp...)Quixel Mixer 2022Gaea 1.3.2 (optionnal)Level:Anyone who wants to learn, improve or fix their skills in environment creation.Prerequisite:Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11Winrar or 7zip to decompress filesThe basics on Unreal EeImportant note :This course was created in version 5.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in the resources of the course are for personal usage only. You cannot share or sell it. Overview Section 1: Aspen Trees Lecture 1 Speedtree Overview Lecture 2 Aspen Tree - Structure Lecture 3 Aspen Tree - Branch Texture (Part.1) Lecture 4 Aspen Tree - Branch Texture (Part.2) Lecture 5 Aspen Tree - Baking Textures & Test Lecture 6 Aspen Tree - Second Branch Lecture 7 Aspen Tree - Generate Atlas Lecture 8 Aspen Tree - Base Cutouts Lecture 9 Aspen Tree - First Branch Creation Lecture 10 Aspen Tree - First Branch Test & LODs Lecture 11 Aspen Tree - Second Branch Creation Lecture 12 Aspen Tree - Improvements Lecture 13 Aspen Tree - Adding Lumps Lecture 14 Aspen Tree - Adding Small Branches Lecture 15 Aspen Tree - Adding Tessellation Lecture 16 Aspen Tree - Setup UE5 Project Lecture 17 Aspen Tree - Export Structure Lecture 18 Aspen Tree - Export Foliage Lecture 19 Aspen Tree - Remove Noisy Alpha Lecture 20 Aspen Tree - Import in UE5 Section 2: Bark & Foliage Shader Lecture 21 Shader Basics Lecture 22 Import Default Textures Lecture 23 Tiling Function Lecture 24 Albedo Controls Function Lecture 25 Specular, Roughness & Emissive Lecture 26 Normal Intensity Function Lecture 27 Greyscale Controls Function Lecture 28 Sorting Instances Lecture 29 Billboards Function Lecture 30 Test & RDO Texture Lecture 31 Foliage Set Function Lecture 32 Comparison Section 3: Pine Trees Lecture 33 Trunk Creation Lecture 34 Branches Creation Lecture 35 Bark Texture Lecture 36 Green Branch - Structure Lecture 37 Green Branch - Improvements Lecture 38 Green Branch - Needles Lecture 39 Green Branch - Texturing Lecture 40 How to Create a Gradient Needles Lecture 41 Green Branch - Assign Gradient Lecture 42 Green Branch - Overlap Improvements Lecture 43 Green Branch - Improve Top Needles Lecture 44 Green Branch - Adding Details Lecture 45 Green Branch - Texture Test Lecture 46 Green Branch - Rework Lecture 47 Dead Branch - Full Creation Lecture 48 Dead Branch - Test on Tree Lecture 49 Branches - Variations Lecture 50 Branches - Bake Small Parts Lecture 51 Green Branch - Atlas Creation Lecture 52 Dead Branch - Atlas Creation Lecture 53 Atlas Cutouts Lecture 54 Adding Anchor Points Lecture 55 Improve Top Tree Lecture 56 Improve Density Lecture 57 Top Details Lecture 58 Down Details Lecture 59 Adding Tessellation Lecture 60 Export to UE5 Lecture 61 Test in UE5 Section 4: Tree Variations & Saplings Lecture 62 Aspen Tree - Variations Lecture 63 Pine Tree - Variations Lecture 64 Variations - Increase Snts Lecture 65 Variations - Export Aspens Lecture 66 Variations - Export Pines Lecture 67 Aspen Sapling - Cutouts Lecture 68 Aspen Sapling - Creation Lecture 69 Pine Sapling - Structure Lecture 70 Pine Sapling - Needles Lecture 71 Saplings - Export & Import to UE5 Section 5: Landscape Shader Lecture 72 Upgrade Project for UE5.1 Lecture 73 Distance Based Texture Blending Lecture 74 Layers Function Lecture 75 Layer01 Function Lecture 76 Other Layers Lecture 77 Slopes Logic & Clean Lecture 78 Grass Texture Lecture 79 Main Ground & Variations Lecture 80 Height Based Paint Layers Lecture 81 Fix Grey Terrain Issue Lecture 82 Parallax Occlusion Mapping (POM) Lecture 83 POM - RDO Support Lecture 84 Rock Texture Section 6: Ground Foliage Lecture 85 Grass Lecture 86 Landscape Auto Foliage Lecture 87 Fern Lecture 88 Pink Flowers Lecture 89 Yellow Flowers Lecture 90 Reeds Lecture 91 White Flowers Lecture 92 Dry Plant Lecture 93 Masked Automatic Foliage Section 7: Scene Creation (Part.1) Lecture 94 Setup Level & Terrain Lecture 95 Landscape Paint Brush Lecture 96 Path - Creation Lecture 97 Path - Material Lecture 98 UE5 Terrain Issue Lecture 99 Drawing the Path Lecture 100 Adding Reliefs with Blueprint Lecture 101 Trees Blueprint Lecture 102 Procedural Aspen Lecture 103 Procedural Pines & Saplings Lecture 104 Volumetric Fog Lecture 105 Path Texture Lecture 106 Improvements Section 8: Distant Mountains Lecture 107 Terrain Creation Lecture 108 Convert Terrain to Mesh Lecture 109 Textures Setup & Import in UE5 Lecture 110 Master Material Creation Section 9: Megascans Assets Shader Lecture 111 Master Material Creation Lecture 112 Cover System Section 10: Scene Creation (Part.2) Lecture 113 Explanations Lecture 114 Big Clean Lecture 115 Fix Landscape Mode Crash Lecture 116 Relief Improvements Lecture 117 Variation Layers Lecture 118 Set Landscape Grass Types Lecture 119 Ground Foliage - Rework Lecture 120 Ground Foliage - Color Lecture 121 Ground Foliage - Optimized Shadows Lecture 122 Ground Foliage - LODs Lecture 123 Setup Trees Lecture 124 Improve Lighting Lecture 125 Run Virtual Texture (RVT) Lecture 126 Distance Moutains Placement Lecture 127 Path Improvements Lecture 128 Adding Rocks & Ruins Lecture 129 Improvements Lecture 130 Local Volumetric Fog Lecture 131 Salabilities Blueprint Lecture 132 Grass Rework Lecture 133 Adding Stumps Section 11: Decals / Common & Water Lecture 134 Common Decals Lecture 135 Water Decals Section 12: Speedtree Wind Lecture 136 Ground Foliage Lecture 137 Aspen Trees Lecture 138 Pine Trees Lecture 139 Billboards (Broken) Lecture 140 Fern Section 13: Niagara Particles (Ambient Dust & Flies) Lecture 141 Ambient Dust & Flies Section 14: Scene Creation (Part.3) Lecture 142 Ground Foliage Lecture 143 Distant Mountains Lecture 144 Remove Path Flatness Lecture 145 Far Tree Billboards Lecture 146 Final Improvements Section 15: Rendering (Movie Render Queue) Lecture 147 Single Shot & Animated Sequences Anyone who wants to learn, improve or fix their skills in environment creation. 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