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FXPHD - AFX304 - Advanced Scripting for After Effects, Part 2

FXPHD - AFX304 - Advanced Scripting for After Effects, Part 2
9 Classes | Video: h264, yuv420p, 1600x1000 30fps | Audio: aac, 44100 Hz, 2 ch | 1.24 GB
Genre: eLearning | Language: English

 

This course by Mathis Möhl continues the scripting project from Advanced Scripting for After Effects, Part 1 and mainly concentrates on the following three advanced topics:
1) Gulp Build System
2) Collaboration with Git
3) Scripting the Render Queue


Gulp Build System
Gulp will help us to automate many tasks of script development. In the previous course AFX303 we have seen that it makes a lot of sense to develop modular code that is distributed over many source files. But when we deliver the project to a client, he usually want to have a single, self-contained script file that often should also be obfuscated to protect our intellectual property.

Gulp can do all of this an much more fully automatically.

Collaboration with Git
In the course AFX303 you learned already the basics of using the git version control system. Now you learn how to use it when working with several people on the same project in parallel. For this, you learn how to work with different branches, how to deal with merge conflicts and how to synchronize your project with a server that can be accessed by all team members.

Scripting the Render Queue
You learn how to start the After Effects render queue or Adobe Media Encoder directly from a script. We cover all the details of controlling the render settings and output modules. As an example, we write a script that renders different variants of a lower thirds project based on data stored in a spreadsheet file. Similar to a watch folder, the script can even monitor the spreadsheet and as soon as the content of the spreadsheet changes, the script starts rendering the new content fully automatically.

While focusing on those three topics, you will also hone your skills to write clean and modular code. With gulp, for example, we also configure a linter that permanently checks your code quality in the background. And in our scripting code for the render queue, for example, we exercise how to minimize redundancy in the code by using functions as arguments of other functions.

 

Home Page - https://www.fxphd.com/details/541/

 

FXPHD - AFX304 - Advanced Scripting for After Effects, Part 2


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