Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 7.96 GB | Duration: 10h 7m
Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter What you'll learn Learn to create Highly Realistic Models using Blender and Substance Learn Poly Modelling in Blender Learn to texture assets in Substance Painter Learn to create a prop from Start to Finish Learn to use Smart Materials and Masks in Substance Painter Learn to work with Reference Images and use them to create 3D models from 2D images Requirements A computer and basic understanding of Blender and Substance Painter Blender (Free) Substance Painter (30 day trial or get the Student License version for Free) Description Hello everyone and welcome to this course which has 4 different complete courses in 1. With more than 10 hours of content We will go over creating 4 different props completely from start to finish.We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This bundle has 4 different courses that are creating a Pocket watch, creating a Vintage Camera, creating a Pokedex and creating a Sony Walkman. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.Then after that we will export our model to Substance Painter and start baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish texturing in Substance Painter, we will take our model back to Blender and render it. We will set up the material, lighting, and the camera. We will also learn how to use HDRIs to light our scenes. We will finish every course by taking a portfolio ready render for every prop.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills. Overview Section 1: Introduction Lecture 1 Introduction to Course Section 2: Creating a Pocketwatch in Blender and Substance Painter Lecture 2 Creating the Base Shape of Pocketwatch Lecture 3 Creating the Watch Dial Lecture 4 Adding the Text Lecture 5 Adding Small Details to the Watch Lecture 6 Creating the Inside Pieces Lecture 7 More Inside Pieces Lecture 8 Adding the Gears Lecture 9 UV Unwrapping and exporting to Painter Lecture 10 Texturing the Pocketwatch Lecture 11 Exporting and Rendering in Blender Section 3: Creating a Vintage Camera in Blender and Substance Painter Lecture 12 Creating the Base Shape Lecture 13 Refining the Base Shape Lecture 14 Creating the Top Part Lecture 15 Modelling the Dials Lecture 16 Adding more Details Lecture 17 Creating the Camera Lens Lecture 18 Finishing Touches Lecture 19 Exporting to Substance Painter Lecture 20 Texturing the Camera Lecture 21 Exporting to Blender and Rendering Section 4: Creating a Pokedex in Blender and Substance Painter Lecture 22 Creating the Base Body Lecture 23 Enabling the Extra Objects Addon Lecture 24 Using your First Boolean Modifier Lecture 25 Adding Details Lecture 26 Detailing the Sides Lecture 27 Creating the Insides Lecture 28 Creating the Screen Lecture 29 Adding some Buttons Lecture 30 Detailing the Right Side Lecture 31 Adding Final Details Lecture 32 UV Unwrapping Lecture 33 Baking the Mesh Maps Lecture 34 Texturing the Body Lecture 35 Adding the Text Lecture 36 Texturing the Screens Lecture 37 Exporting and Rendering Section 5: Creating a Sony Walkman Lecture 38 Creating the Base Body Lecture 39 Detailing the Body Lecture 40 Adding more Details Lecture 41 UV Unwrapping Lecture 42 Texturing Part -1 Lecture 43 Texturing Part - 2 Lecture 44 Exporting and Rendering Any type of Blender/Substance user who wants to increase their skill level HomePage: gfxtra__TheUltimat.part01.rar.html gfxtra__TheUltimat.part02.rar.html gfxtra__TheUltimat.part03.rar.html gfxtra__TheUltimat.part04.rar.html gfxtra__TheUltimat.part05.rar.html gfxtra__TheUltimat.part06.rar.html
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