![Complete Game Development Series 02 - Unity Infinite Runner](https://www.gfxtra31.com/uploads/posts/2023-03/1679066663_3ba80c1e-74fe-4238-9f92-4b0a42b7ec6b.png)
Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 9.18 GB | Duration: 15h 57m
Start Your Game Dev Jurney with Unity and C# What you'll learn The Fundamentals of the Unity Game Ee Make a Complete Infinite Runner Game Using C# to Implement Game Mechanics Package Games With Unity Save and Load Game Data with JSON Create UI and Audio in Unity Requirements Basic Understanding of C# It is recommended to go take the Complete Game Development Series 01 - C# Fundamentals before moving on to this one ONLY if you don't know C# Passion about Game Dev! Description Welcome to the second installment of the Complete Game Development Series – Project Infinite Runner! In this course, we'll learn the basics of Unity, the most widely used game ee, and develop a complete infinite-runner game.We'll start by covering the fundamentals of the Unity editor, including basic object manipulation, game objects, and their components, the game loop, and asset importing. Then, as we build the game, we'll cover more concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.Completeness is essential to this tutorial. We won't skip any steps in the process, and we won't use any third-party code or plug-ins. We'll implement everything from scratch, including the player controller, world generation, shader graph, player profile, leaderboard system. We'll strive for clean and extensible code throughout.In addition to Unity, we'll also briefly cover some very simple modeling with Blender to show other aspects of the game development process.By the end of the tutorial, you'll have a solid understanding of Unity and game development, along with a very complete infinite runner project. You'll be equipped to jump into more advanced projects and move along with the series. Get ready for a complete, informative, and continuous game development experience! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 01_Install_Unity Lecture 3 02_Introduction_to_the_Editor Lecture 4 03_Basic_Object_Manipulations Lecture 5 04_Game_Object_and_Components Lecture 6 05_Create_and_Attach_a_Script Lecture 7 06_Delta__and_Expose_Variables_to_The_Editor Lecture 8 07_Importing_Assets_and_the_Asset_Store Lecture 9 08_Install_the_New_Input_System Lecture 10 09_Add_the_Move_Action Lecture 11 10_Move_the_Player_With_Pre_Defined_Transforms Lecture 12 11_Physics_Constrains_and_Collision_Components Lecture 13 12_Caculate_Jumping_Speed Lecture 14 13_Ground_Check Lecture 15 14_Basics_of_Animator Lecture 16 15_Triggering_Animation_in_the_Code Lecture 17 16_Prefabs_and_the_World_Generator Lecture 18 17_Generate_the_roads Lecture 19 18_Use_Prefab_to_Setup_the_Collision Lecture 20 19_Add_Movement_Using_a_Component Lecture 21 20_Destory_Object_at_the_End_Point Lecture 22 21_Spawn_new_Blocks_with_Trigger Lecture 23 22_Spawn_Buildings Lecture 24 23_Spawn_Street_Light Lecture 25 24_Create_our_First_Shader Lecture 26 25_Manipulate_the_position_of_the_points Lecture 27 26_Use_the_Circle_Equation_to_arc_the_Environment Lecture 28 27_Create_the_Threat_and_Compose_the_Car_Class Lecture 29 28_Spawn_the_Car_using_Coroutine Lecture 30 29_Spawn_the_Car_On_Random_Lanes Lecture 31 30_Spawn_the_Road_Block Lecture 32 31_Refactor_the_Threats Lecture 33 32_Refactor_the_Speed_Control Lecture 34 33_Implment_the_Pickup_Class Lecture 35 34_Implement_the_score_keeper_and_the_UI Lecture 36 35_Spawn_an_Array_of_Coins Lecture 37 36_Refactor_the_Spawning Lecture 38 37_Adjust_the_Position_of_Pickups Lecture 39 38_Create_the_Train_Snt_Class Lecture 40 39_Spawn_and_Move_the_Train_Snt Lecture 41 40_Addressing_Overlapping_and_Placement_Issues Lecture 42 41_Make_the_Camera_Follow_the_Player Lecture 43 42_Block_Player_From_going_To_an_Occupied_Lane Lecture 44 43_Fix_Road_Collision_Issue_and_Trigger_Spawning_Bug Lecture 45 44_Change_the_Spawn_Ratio Lecture 46 45_Creat_the_Fail_Zone Lecture 47 46_Implement_the_Trash_Can Lecture 48 47_Add_No_Spawn_Zone_and_Blance_the_Game Lecture 49 48_Create_the_Speed_Boost_Model Lecture 50 49_Create_the_Speed_Boost_Pickup Lecture 51 50_Expand_the_Ingame_UI Lecture 52 51_Add_Buttons_to_the_Pause_Menu Lecture 53 52_Implement_the_Gameover_Menu Lecture 54 53_Implement_the_Main_Menu Lecture 55 54_Baisc_Saving_Mechanic_and_JSON Lecture 56 55_Create_the_Player_Proflie_UI Lecture 57 56_Save_New_Player Lecture 58 57_Delete_Existing_Player Lecture 59 58_Implement_Leader_Board_Saving_Facilities Lecture 60 59_Set_and_Get_the_Player_Name_and_Sort_Leader_Board Lecture 61 60_Layout_the_Structure_of_the_Leader_Board Lecture 62 61_Read_Entries_to_the_Leader_Board Lecture 63 62_Add_Background_and_Movement_Audio Lecture 64 63_Implement_Audio_Triggering Lecture 65 64_Finish_all_Audio Lecture 66 65_Update_Button_Visuals Lecture 67 66_Create_Text_in_Blender Lecture 68 67_Add_our_Character_to_the_Title Lecture 69 68_Render_the_Title_and_Import_to_Unity Lecture 70 69_Change_the_Skybox_and_Fix_Input_Bug Lecture 71 70_Build_the_Game_and_Wrap_Up Lecture 72 71_Congrats_and_Final_Remarks Bners who want to jump to into Unity Game Development,Bners of Unity who what to follow a more complete project,Any people that are passionate to Start Making Games!,Unreal Ee developers who what to try Unity HomePage: gfxtra__Complete_G.part01.rar.html gfxtra__Complete_G.part02.rar.html gfxtra__Complete_G.part03.rar.html gfxtra__Complete_G.part04.rar.html gfxtra__Complete_G.part05.rar.html gfxtra__Complete_G.part06.rar.html gfxtra__Complete_G.part07.rar.html gfxtra__Complete_G.part08.rar.html
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