Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 588.95 MB | Duration: 1h 48m
Learn how to make a kind of Hyper Casual 2D Platformer Mobile Game in Unity in no time!
What you'll learn
Create precise Physics Movement
Use the Basic Functionalities of Unity's Tilemap System
Smooth / Polish the Player Movement & Animation
Setup a Smooth Camera Follow Logic
Requirements
Basic C# & Unity Knowledge
If you've already taken one of my courses, that will definitely help
The Love for Experimentation
Description
Hey There !Before reading this description, go have a look at the presentation video.You will have a pretty good understanding of what you'll be able to achieve after taking the course :).Can you spot all of the things you will learn ?If not, let me help you a bit.We are going to start with the basics, constantly moving the player to the right, in a precise manner.Then we will make it jump !After that, it will rotate it in a smooth way, we will use a Tweening Library for that.We will test the physics with different world elements to make sure we get the behavior that we want.For the terrain, we will use Unity’s powerful Tilemap system.We will actually have multiple tilemaps, depending on the nature of the objects we have.We will then add a reset system, to bring the player back if he hits an obstacle.And the special thing here is a Shader, to animate the terrain as we go, without destroying the performance of the game.This is everything you will learn in this course.And you know me, there is more to come !But I’m counting on you to let me know what improvements you would love to see me implement.Start learning now.
Overview
Section 1: The Core - Player Movement
Lecture 1 Project Setup
Lecture 2 Move the Player to the Right
Lecture 3 Slime is Jumping
Lecture 4 Better Jumping Logic
Lecture 5 Getting a Good Feel
Lecture 6 Adding Rotation to the Player
Lecture 7 Polishing the Player Rotation
Section 2: The Camera
Lecture 8 Behavior Below the Line
Lecture 9 Behavior above the Line
Section 3: The Tilemaps
Lecture 10 The Obstacles Tilemap
Lecture 11 Interactions with the Player
Lecture 12 The Platforms Tilemap
Lecture 13 Animating the Tilemap
Lecture 14 Polishing the Tilemap Effect
Section 4: Improvements
Lecture 15 Another Gameover Detection
Lecture 16 Player can Explode ?
Lecture 17 Using Way better Graphics
Section 5: Bonus Section
Lecture 18 Bonus Lecture
Game Developers willing to improve their understanding of Unity,Geometry Dash fans who want to create a similar game,Curious people
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