Last updated 5/2020MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.55 GB | Duration: 11h 24m
Become a pro in professional game development with Unreal Ee 4.x What you'll learn Explore network based multiplayer game design Create a design for virtual reality Learn to modify unreal game assets to fit your design Unreal material creation, giving your game that extra edge Learn advanced problem solving and think unreal Learn how to quickly implement changes to your game Create Unreal Ee C projects and connecting them to source control Use the Unreal Ee C API Understand the relationship between the Unreal Ee blueprint system and the C API Requirements Prior working knowledge of Unreal Ee is needed Basic knowledge of C is needed Description Today, epic games made it possible for anyone to become a game developer with Unreal Ee 4. The Unreal Ee has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Ee 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real- technology. If you're interested to build your own games with Unreal Ee 4.x, then go for this Learning Path. Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are Get hands-on with bner to advanced-level visual scripting via Unreal Blueprints Create Unreal Ee C projects using the Unreal Ee C API Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Ee 4.x. This Learning Path gives you an exposure to create two different Unreal Ee 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Ee 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Ee to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Ee 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Ee 4.x. After completing this Learning Path, you will be able to build high standard, professional games with Unreal Ee 4.x. Meet Your Experts We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Ee since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an ee artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Ee 4. Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Ee, and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment. Overview Section 1: Unreal Ee 4.x Projects Lecture 1 The Course Overview Lecture 2 Unreal Ee 4 Navigation Lecture 3 The Fundamentals of Level Design and Unreal Assets Lecture 4 Utilizing Unreal Ee's Material Editor Lecture 5 Prefabs and Blueprints: A Guide To Efficiency Lecture 6 Design Analysis and Greybox Lecture 7 Ready Player One Lecture 8 Play Ball Lecture 9 A Challenger Approaches Lecture 10 GOOOAL! Lecture 11 Keeping Score Lecture 12 Fun with Physics Lecture 13 Fun with Physics (Continued) Lecture 14 Spawn the Ball Lecture 15 Volley Count for Multiball Lecture 16 Game Lecture 17 Wrapping Up Lecture 18 Project Analysis and Level 1 Lecture 19 Jumping Around Lecture 20 Implementing the Obstacle Lecture 21 The Platform and the Power-Up Lecture 22 The Platform and the Power-Up (Continued) Lecture 23 Reaching Safety Lecture 24 Raycasting and You Lecture 25 Adding the Scoring System Lecture 26 The Next Level Lecture 27 Creating the Enemy Lecture 28 Spawn the Elevators Lecture 29 Collecting the Coin Lecture 30 Reaching Finish Line Through Obstacles Lecture 31 The Final Level Lecture 32 The Dangerous Obstacle Lecture 33 World Traveler Lecture 34 Insert Coin Lecture 35 Push the Button Lecture 36 Push the Button (Continued) Lecture 37 Bring the Noise Lecture 38 Recap and Polish Section 2: Mastering Unreal Ee 4.x Game Development Lecture 39 The Course Overview Lecture 40 Assets and Resources Lecture 41 Project Setup Lecture 42 Connecting to a Perforce Repository Lecture 43 Connecting to a Git Repository Lecture 44 Navigating the C API Lecture 45 Unreal Ee C Workflow Lecture 46 Unreal Ee Data Types Lecture 47 Common UE4 Macros Lecture 48 Debugging C Projects Lecture 49 Basic Physics Lecture 50 Tuning Physics Lecture 51 Basic Raycasting Lecture 52 Advanced Raycasting Lecture 53 Importing Assets + Level Overview Lecture 54 Character Foundations Lecture 55 Character Input Lecture 56 Character Animations and Particle Effects Lecture 57 Tuning Character Physics This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Ee 4.x. 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