Last updated 7/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 5.58 GB | Duration: 13h 5m
Get proficient in building beautiful and appealing web and mobile interfaces (UI) with this complete UX design guide What you'll learn Get to grips with UX best practices and incorporate them in your web design Dive into learning user empathy understanding user-centered observation, building design, testing persona, and more Understand human-centered observations and know how to engage in UX thinking Get acquainted with user journey and task development techniques by building storyboarding templates and sketches Learn low-fidelity sketching and prototypes Discover UX scenarios, define, build, and write a UX scenario all by yourself Explore ideation and sketching and how to generate ideas by understanding user and business needs Requirements No prior knowledge of UX design is required. Description User experience (UX) design is a theoretical understanding of how users interact with websites. The major challenge developers building a company website face is finding the right balance that fulfils the objectives of the company as well as the needs of their users. If you're a developer who wishes to learn and become an expert in UI / UX designing, prototyping, and testing, then this learning path is for you. This comprehensive 4-in-1 course is designed to teach you in an easy-to-understand way the basic and advanced concepts in UX design so that you can implement it in your own applications and websites. You will learn with the help of real-world use cases on process, design, and techniques that assures you’ll build a strong foundation in UX design. This training program includes 4 complete courses, carefully chosen to give you the most comprehensive training possible. The first course, UX Design for Web Developers, will start by explaining why we need UX, how UX came to be, and where it fits in the business and web development. You will then explore the fundamental skills for structuring and defining a website along with content strategy. You will also be glanced through a variety of media touch points that have potential to engage and influence your audience’s experience. Next, you'll learn some of the best practices of UX design by building an application. You will learn some of the important concepts such as setting up wireframes, fixing the loophole of static application by building a simple clickable feature, and prototyping using the inVision tool. Finally, you will test the application built. The second course, UX Design: Understanding User Engagement, starts by looking at human-centered observations, where you will learn different types of observation methods and human-centered design. You will then understand empathy building by defining Proto persona. You will also learn how to build, design, and test your own persona. Next, you will learn how to differentiate between good and bad habits by observing user habits and technology. You will find out how to set up a new habit and design. Finally, you will be glanced through human insights so that you can get started with writing your own insights from a user point of view. The third course, UX Design - Understanding the User and Business, starts off with covering the need of UX design for business. You will then learn about the key performance indicators and experience gaps. You will also how to go about a problem statement and iterate it. Next, you will get acquainted with user hypotheses and learn about user experience scenarios. Finally, you will explore user journey and task development, building journey templates, storyboarding template, and designing storyboarding sketches. The fourth course, Fundamentals of UX Techniques, starts off your journey by looking at how to set up your UX design process and defining the steps and interactions for engaging a user. You will then learn ideation and sketching and will explore business needs, idea grouping, and idea generation. You will also understand some rules around the technology, its Interaction types, UI Sketching, exploring UI patterns, reviewing, and iterating on your own sketches. Next, you will learn creating a low-fidelity prototype on the sketches built. You will understand the need for using these prototypes in inVision App, connecting prototypes via inVision App, and sharing. Finally, you will learn how to monitor and review feedback received on your app by the users. By the end of this Learning Path, you'll become a professional UX designer who'll be able to design the frontend with beautiful and appealing web and mobile interfaces. About the Author Chris R. Becker is an imaginative and creative Sr. UX Designer/IxD/design thinker and educator. He is a creative thinker with the ability to design across media platforms from Web to iOS and Android as well as SaaS and service design. He is a versatile designer with problem solving skills for User Experience Design. He is passionate about design problems from concept to finished product. He is well versed with agile product development methodologies and flexible within waterfall. He applies LEAN UX methods to rapid prototyping, design research, and user testing for taking ideas from the drawing board to the real world. Overview Section 1: UX Design for Web Developers Lecture 1 The Course Overview Lecture 2 UX Design Fundamentals Lecture 3 Fundamentals of Building a Website Lecture 4 Essentials of Human-centered Design Lecture 5 Empathy Mapping Lecture 6 Problem Definition- User Flows, Decision Tress, and Screen Flows Lecture 7 Intervention Planning Lecture 8 Understanding the Need for Structure Lecture 9 Structure and Information Architecture Lecture 10 The Essential Elements Lecture 11 Design Patterns – Don't Reinvent the Wheel Lecture 12 SERPS as Home Pages and Location-free Browsing Lecture 13 Landing Pages, Templates, and Page Clustering Lecture 14 Responsive Web Design Lecture 15 Wireframing Lecture 16 Building Your Setup Lecture 17 Home Page Wireframes Lecture 18 Envisioning an Information Ecosystem Lecture 19 Formatting Pages and Content Chunking Lecture 20 Creating Interactions Lecture 21 Media Types Lecture 22 Media Annoyances Lecture 23 Using Graphics Lecture 24 Discuss Best Practices in UX Design Lecture 25 Mobile Best Practices Lecture 26 Desktop Best Practices Lecture 27 Desktop Best Practices Lecture 28 Applying Usability to the Home Page Lecture 29 Wireframe Your Mobile Screen Lecture 30 Wireframe Your Tablet Screen Lecture 31 Wireframe Your Desktop Screen Lecture 32 Wireframe Setup for Prototyping Lecture 33 Flushing Out Your Wireframes Lecture 34 Connecting and Building Your Clickable Prototype Lecture 35 LEAN User Testing Lecture 36 Test Your Prototype Lecture 37 Validate and Iterate Your Prototype Lecture 38 UX Course Review Section 2: UX Design: Understanding User Engagement Lecture 39 The Course Overview Lecture 40 Observation : Human First Lecture 41 Observation Methods Lecture 42 Qualitative and Quantitative Data Lecture 43 Experience Tracking Lecture 44 Conversations and Interviews Lecture 45 Emotions and Feedback: Verbal/Non Verbal Communications Lecture 46 Users are Real People Lecture 47 Empathy Building Lecture 48 Proto-Personas Lecture 49 Shareable Empathy Lecture 50 Empathy You Can Share Lecture 51 Building a Persona Lecture 52 Personality Lecture 53 User Motivation and Needs Lecture 54 User Data Lecture 55 User Habits and Routines Lecture 56 Needs and Pain Points Lecture 57 Testing and Distribution Lecture 58 Understanding Users Behavior Lecture 59 Observing Habits and Technology Interactions Lecture 60 Good Habits Versus Bad Habits Lecture 61 Building Habit Production: UX Scenario Lecture 62 Completing a UX Scenario Lecture 63 Design in Habits Lecture 64 What is an Insight Lecture 65 Write an Insight Lecture 66 User Point of View Lecture 67 Write a Surprising Point Of View Insight Lecture 68 Iterate POV Insight and Share Section 3: UX Design - Understanding the User and Business Lecture 69 The Course Overview Lecture 70 Business Needs Lecture 71 KPI’s - Key Performance Indicators Lecture 72 Persona User Needs and Business Needs Lecture 73 Experience Gap Lecture 74 Users and Business and Problem Lecture 75 Write a Problem Statement Lecture 76 Iterating the Problem Statement Lecture 77 Define a Business line Lecture 78 Define User Problemss Lecture 79 Write a User Hypothesis Lecture 80 Iterate Our User Hypothesis Lecture 81 Define User Goals Lecture 82 Iterate Surprising Insights Lecture 83 Define Business Requirements Lecture 84 Build a Business Requirement Matrix Lecture 85 Write a Business Story Lecture 86 Identify Technology and Interactions Lecture 87 Share Requirements and User Stories Lecture 88 UX and Interaction Through a User Journey Lecture 89 Build a User Journey Template Lecture 90 Establish Questions and Interactions along the User Journey Lecture 91 Build out User Steps in the Business Funnel Lecture 92 User and Business Funnel Opportunities Lecture 93 Iterate and Share Your User Journey Section 4: Fundamentals of UX Techniques Lecture 94 The Course Overview Lecture 95 User Needs + Business Need + Technology Lecture 96 User Scenario and How Might We Lecture 97 How Might We… Idea Generation Lecture 98 Idea Grouping Lecture 99 Idea Choice Lecture 100 Technology, Rules, and Interaction Lecture 101 User Interface Patterns Lecture 102 Identify Usable UI Pattern Lecture 103 Sketch a Solution Using a UI Pattern Lecture 104 Review Interaction Sketch and Iterate Lecture 105 Why Prototype – Invision and Others Lecture 106 Why Use Invision App Lecture 107 Prepare Prototype Screens Lecture 108 Upload Images Lecture 109 Connect Prototype Lecture 110 Iterate and Share Lecture 111 Identify User Testers Lecture 112 Share Prototype via Invision App Lecture 113 Review Invision App Testing Feedback Lecture 114 Iterate Prototype and Track Changes This Learning Path is for aspiring UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core and advanced concepts of UX design. This Learning Path illustrates techniques that will help new designers become experts in UI / UX, prototyping, and testing. HomePage: gfxtra__UX_Design_.part1.rar.html gfxtra__UX_Design_.part2.rar.html gfxtra__UX_Design_.part3.rar.html gfxtra__UX_Design_.part4.rar.html
TO MAC USERS: If RAR password doesn't work, use this archive program:
RAR Expander 0.8.5 Beta 4 and extract password protected files without error.
TO WIN USERS: If RAR password doesn't work, use this archive program:
Latest Winrar and extract password protected files without error.