Published 12/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.28 GB | Duration: 3h 15m
Game development made easy. Learn to create an versatile & easy-to-use Save System for your games! What you'll learn Learn C#, a modern versatile programming language Understand the capabilities of development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice Requirements Mac or PC capable of running Unity 3D A copy of Unity 2021.3 or newer Description Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete bner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Benefits and drawbacks of the Player Prefs saving systemSaving Data with XML SerializationSaving Data through BinaryFormatterBuilding & Implementing Custom Save DataManaging Save FilesIntegrating save systems into different game typesObscuring Save Data from Playersand more...The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Assets Section 2: Getting Started Lecture 3 Setting Up The Project Lecture 4 Discussing The Save Systems We Will Cover Section 3: Player Prefs Lecture 5 What Are Player Prefs? Lecture 6 Making Player Prefs Work Lecture 7 Issues With Loading Player Prefs Lecture 8 Deleting Save Data Section 4: Using Player Prefs In A Game Lecture 9 Previewing The Platformer Lecture 10 Saving Coins Lecture 11 Deleting Our Save Lecture 12 Unlocking Levels Lecture 13 Player Prefs Summary Section 5: Building A Custom Save System Lecture 14 Why Build A Save System? Lecture 15 Saving Data Lecture 16 Opening Save Location Lecture 17 Loading Data Lecture 18 Allowing For Loading Issues Lecture 19 Deleting The Save Lecture 20 Saving More Data Types Section 6: Using The Save System In A Game Lecture 21 Previewing The Dungeon Battler Lecture 22 Creating The Save System Lecture 23 Tracking Player Data Between Scenes Lecture 24 Saving & Loading Data Lecture 25 Tracking The Weapon Lecture 26 Continuing The Game Lecture 27 Continuing After Completing Lecture 28 Showing And Hiding The Continue Button Lecture 29 Resetting Stats For A New Game Lecture 30 Brig The Save System To Other Scenes Lecture 31 Using A Custom Save Name Section 7: Using Binary Formatter Lecture 32 Hiding And Obscuring Save Data From Players Lecture 33 Setting Up A Binary Formatter Save System Section 8: Course Complete Lecture 34 Next Steps Section 9: Complete Project Files Lecture 35 Complete Project Files Anyone who wants to learn about saving in their games,People who want to create and publish their own games,Complete bners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer HomePage:
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