Published 12/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 8.88 GB | Duration: 8h 9m
Making an interactive code animation in javascript (like the one in Sci-Fi movies). What you'll learn You WILL build an iconic animation, just like the one in movies! No experience needed. You WILL understand OOP javascript like you have coded for ever! You WILL want to get more monitors to run your animation on them! You WILL understand how HTML5 canvas works with javascript in Real- You WILL understand key concepts of Object-Oriented Programming in javascript You WILL get familiarized with the most basic Git operations for Source Control You WILL be able to utilize vanilla javascript for real- operations Requirements No programming experience needed. You will learn everything you need to know. Description This course will teach, step-by-step, how to create a cool interactive code rain animation, just like the one featured in one of the most iconic movies, that runs on any current web browser! In addition to being cool and fun, your animation can be customized and configured on-the-fly, so that you can get creative and have a good while learning how to use Object-Oriented Programming in javascript and the HTML5 Canvas.Anyone can jump into this! Just be aware that we will be programming our animation with code, which means that everything is created from a text editor and we won't be using a video editing software to achieve this. You will be introduced to Object-Oriented Programming concepts throughout the course, although we will be focusing on how to apply them in javascript.This course was developed to follow standard development practices (with version control) that you would find in the real-world, so there's some mild (maybe close to heavy) source control integration into the workflow and the course itself for any programmers looking to get more experience on working with Git, as source control is a very important skill to have when working in teams or even on your own projects.We will be covering (or at least brushing) some very interesting topics in javascript, like:ObjectsClassesEvents and Event ListenersPackagesConsuming resources from a Content Delivery Network (CDN)Scopes[Emulating] Access Modifiers in ClassesLamda ExpressionsData ContainersExecution ContextDocument Object Model in HTML and JSExceptionsData type checks in vanilla javascript (without TypeScript)The javascript consoleAdditionally, we will be covering the following:Source ControlWorking with a repositoryCommittingBranchingComparing ChangesMegReviewing a repository historyDynamic HTML (HTML + CSS + JS)File SystemHow to setup a static websiteViewing local files through a web browser without a serverDebugging javascriptOutput meaningful error messagesUsing built-in developer toolsInteracting in real- with javascript run-Everything will be coded from scratch, except for the animation frame controller to programmatically compute and draw our animation into an HTML5 Canvas.By the end of this course you will have a pretty solid understanding on how you can create interactive animations by just using javascript and the HTML5 canvas. Overview Section 1: Setting Things Up Lecture 1 Setting Up Visual Studio Code Lecture 2 Setting Up Git for Windows Lecture 3 Setting Up The Course Repository Lecture 4 Setting Up User Files Section 2: Setup HTML File Lecture 5 Skills Disclousure Lecture 6 Switching To "main" Branch Lecture 7 Defining A Doctype Lecture 8 Setting User Information In A Git Repo Lecture 9 Basic Structure In An HTML Document Lecture 10 Incremental Committing in Source Control Lecture 11 Viewing A Local HTML File Section 3: Add StrbrJs Lecture 12 Adding Logic Lecture 13 Referencing "main.js" Lecture 14 Referencing NPM package @fjbo-net/strbr Lecture 15 Using Reference Branches Section 4: Define Classes Lecture 16 Branching In Git Lecture 17 Introduction To Classes In javascript Lecture 18 Using Template Literals Lecture 19 Refactoring And Meg Lecture 20 Defining Classes For Project Section 5: Delimiting Scopes Lecture 21 Introduction To Scopes Lecture 22 Encapsulation Lecture 23 Refactoring Lecture 24 Exposing To Outer Scopes Section 6: Connecting CodeRain To The DOM (Document Object Model) Lecture 25 Setting Up The Branch Lecture 26 Private Properties Lecture 27 Comments Lecture 28 Loading Configuration Lecture 29 Defining An Initialize Method Lecture 30 Introduction To The Document Object Model Lecture 31 Override Methods Lecture 32 What "this" Is Lecture 33 Lambdas Lecture 34 Querying The DOM Lecture 35 Modifying The DOM Lecture 36 Connecting Logic Into The DOM Lecture 37 Meg Our Changes Section 7: Drawing To The Canvas Lecture 38 Setting Up The Branch Lecture 39 Implementing The Draw Method Lecture 40 Extracting A Method Lecture 41 Drawing A Rectangle Lecture 42 Automating Rendering Section 8: Drawing A Glyph Lecture 43 Setting Up The Branch Lecture 44 Adding Basic Logic To Glyph Lecture 45 Validating A Canvas Context Lecture 46 Actually Drawing The Glyph Lecture 47 Setting A Random Opacity Lecture 48 Generating A Random Character Lecture 49 Validating The Position Lecture 50 Simplifying Readability Lecture 51 Meg Our Changes Section 9: Drawing A Drop Lecture 52 Setting Up The Branch Lecture 53 Implementing Initial Methods Lecture 54 Rendering The Drop Lecture 55 Adding Drops Lecture 56 Meg Our Changes Section 10: Animating Glyphs Lecture 57 Setting Up The Branch Lecture 58 Keeping Track Of Ticks Lecture 59 Spawning New Characters Lecture 60 Meg Our Changes Section 11: Animating Drops Lecture 61 Setting Up The Branch Lecture 62 Adding Size Parameter Lecture 63 Updating The Drop State Lecture 64 Resetting The Drop State Lecture 65 Meg Our Changes Section 12: Adding More Drops Lecture 66 Setting Up The Branch Lecture 67 Adding Logic To Add Drops Lecture 68 Managing Drop Speed Lecture 69 Meg Our Changes Section 13: Managing Drops Lecture 70 Setting Up The Branch Lecture 71 Support Adding A Specific Number Of Drops Lecture 72 Keeping Track Of Drop Indexes Lecture 73 Updating The Drop Configuration Lecture 74 Detecting Font Size Changes Lecture 75 Meg Our Changes Section 14: Improving Responsiveness Lecture 76 Setting Up The Branch Lecture 77 Support Mobile Devices Lecture 78 Fixing A Bug Lecture 79 Fixing Other Bugs Lecture 80 Meg Our Changes People with no programming experience that would like to get an insight on how to program animations in javascript,Intermediate front-end developers that want to expand their skills on javascript,Bner javascript programmers,Intermediate javascript programmers HomePage: gfxtra__Introducti.part01.rar.html gfxtra__Introducti.part02.rar.html gfxtra__Introducti.part03.rar.html gfxtra__Introducti.part04.rar.html gfxtra__Introducti.part05.rar.html gfxtra__Introducti.part06.rar.html gfxtra__Introducti.part07.rar.html
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