https://www.udemy.com/course/tekken-unity-3d-fighting-game-martial-arts-mortal-kombat/
Learn and Build 3D Fighting Game Blends Martial Arts and Technical Close-Quarters Combat using Unity Game Engine
What you'll learn
3d fighting game
3d mortal kombat
multiple player characters selection
advanced fighting mechanics
advanced dodge system
and much more
Requirements
you must have some basic programming knowledge
you must have some basic unity knowledge
Description
In this course you will learn and build Tekken fighting game just like Street Fighter, Mortal Kombat, Super Smash Bros. and Tekken using Unity Game Engine.Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much. Unity is a cross-platform game engine developed by Unity Technologies.Tekken is one of the most beloved fighting game series of all time. This 3D fighting game blends martial arts and technical close-quarters combat with cartoonishly over-the-top characters and storylines to deliver a fighting game truly unlike any other with a flow and feel all its own.Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter, Mortal Kombat, Super Smash Bros. and Tekken.Tekken is known for being 3D and allowing fighters to sidestep and sidewalk, meaning every single part of the arena can be walked in. Certain attacks from fighters can also be dodged by sidestepping. The introduction of the new “Heat” system also gives players many more techniques to practice and experiment with.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Create and Setting up Game Map with Different Stages
Lecture 2 Setting up project
Lecture 3 Adding Stages
Lecture 4 Adding Different Stages
Section 3: Add Multiple Player Characters
Lecture 5 Adding Characters and Animations
Lecture 6 Add New Characters
Section 4: Player Movement and Camera Controllers
Lecture 7 Player Movement
Lecture 8 Camera Controller
Section 5: Player Fighting and Dodge System
Lecture 9 Fighting System
Lecture 10 Performing Dodge
Lecture 11 Attack Effects
Section 6: Opponent Fighting System
Lecture 12 Opponent Fighting AI
Lecture 13 Opponent Movement
Lecture 14 Opponent Attack and Effects
Lecture 15 Opponent and Player Damage each other
Lecture 16 Hit Sound and Damage
Lecture 17 Adding Player Characters
Lecture 18 Adding Opponent Characters
anyone who wants to learn game development,anyone who wants to become professional game developer
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