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User Experience Design for Wearables

User Experience Design for Wearables
Size: 109 MB | Duration: 0h 52m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

 

With smartwatches, VR headsets, and fitness bands becoming increasingly prevalent in the consumer space, it's advantageous for designers to understand how to approach user experience design for wearables.


In this course, Renata Phillippi explains how to do just that. She focuses on designing for both Android Wear and Apple watchOS smartwatches, exploring the app architecture of both platforms, and considering the environment and context of the user. She also covers key interaction models for extended wearable experiences, and how to design and prototype a mobile game for smartwatches.

Topics include:
* The history of wearables
* Environment and context
* Interactions and IA
* Haptics, gestures, and motion
* Voice interactions
* Typography
* UX considerations
* Game design basics
* Prototyping a game

 

User Experience Design for Wearables


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