![Guide to Creating a Custom Rifle: From Modeling to Rendering Guide to Creating a Custom Rifle: From Modeling to Rendering](https://www.gfxtra31.com/uploads/posts/2024-09/1725562160_6096177_ffcb.jpg)
Dive deep into the complete process of creating a custom rifle with an intricate horn design in this comprehensive 14-hour Udemy course. Ideal for intermediate users, this course takes you through every step of modeling, unwrapping, texturing, and rendering to achieve professional-quality results. Course Breakdown: Modeling (8 hours) Learn to model a detailed custom rifle using Blender. We start with the creation of a proxy mesh, gradually sculpting edges and details to form a high-poly version. From there, we transition to building a low-poly version, preparing it for the unwrapping phase. Clear, step-by-step instructions make this process easy to follow and understand, ensuring you grasp the essential techniques of high-quality rifle modeling. Unwrapping & Texturing (4 hours) Discover the best practices for unwrapping and texturing in this intensive module. Using Rizom UV, you'll learn how to efficiently create and manage UDIM tiles for the highest quality unwrap. Next, apply these skills in Substance Painter, where we cover detailed texturing techniques to bring your rifle to life. This section emphasizes practical tips and methods to achieve realistic and polished textures. Rendering (2 hours) In the final phase, we utilize Marmoset Toolbag, a top choice for real-time rendering. Import your model and textures, then craft realistic materials, set up lighting, and adjust the camera for a stunning final presentation. This segment focuses on achieving a professional-grade render that highlights your rifle’s unique design features. Guide_to_Creating_a_Custom_Rifle_From_Modeling_to_Rendering.part1.rar - 4.9 GB
Guide_to_Creating_a_Custom_Rifle_From_Modeling_to_Rendering.part2.rar - 4.9 GB
Guide_to_Creating_a_Custom_Rifle_From_Modeling_to_Rendering.part3.rar - 2.2 GB
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